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+/*
+ 3ds81 - Nintendo 3DS ZX81 emulator.
+
+ Copyright (C) 2021 Ian Cowburn <ianc@noddybox.co.uk>
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 3
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, see <http://www.gnu.org/licenses/>.
+
+ $Id: framebuffer.h 43 2007-03-12 00:59:51Z ianc $
+*/
+#ifndef DS81_FRAMEBUFFER_H
+#define DS81_FRAMEBUFFER_H
+
+#include <3ds.h>
+
+/* Predefined colours.
+*/
+typedef enum
+{
+ COL_TRANSPARENT = -1,
+ COL_BLACK = 0,
+ COL_WHITE = 1,
+ COL_RED = 2,
+ COL_GREEN = 3,
+ COL_BLUE = 4,
+ COL_GUISELECT = 5,
+ COL_GREY = 6,
+ COL_LIGHTGREY = 7,
+ COL_DARKGREY = 8,
+ COL_YELLOW = 9
+} FB_Colour;
+
+/* Predefined images
+*/
+typedef enum
+{
+ IMG_CITY_PATROL_INLAY,
+ IMG_3D_MONSTER_MAZE_INLAY,
+ IMG_SABOTAGE_INLAY,
+ IMG_MAZOGS_INLAY,
+ IMG_KEYBOARD,
+ IMG_SPLASH
+} FB_Image;
+
+/* A framebuffer or image
+*/
+typedef struct
+{
+ u16 *buffer;
+ u16 width;
+ u16 height;
+} Framebuffer;
+
+/* Macro to get the address of a framebuffer pixel
+*/
+#define FB_ADDR(fb,x,y) (fb)->buffer[(x) * (fb)->height + (y)]
+
+/* Macro to plot a framebuffer pixel safely clippped
+*/
+#define FB_PLOT_CLIPPED(fb,x,y,c) \
+ do \
+ { \
+ if ((x) >= 0 && (x) < (fb)->width &&\
+ (y) >= 0 && (y) < (fb)->height) \
+ { \
+ FB_ADDR(fb, x, y) = c; \
+ } \
+ } while(0)
+
+/* Initialise framebuffer code.
+*/
+void FB_Init(void);
+
+/* Start a frame and setup the framebuffers. This can be called multiple times
+ per frame. Either pointer can be NULL if you're not interested in it.
+*/
+void FB_StartFrame(Framebuffer *upper, Framebuffer *lower);
+
+/* Convenience function to flush the framebuffers, wait for a vsync and scan
+ HID input
+*/
+void FB_EndFrame(void);
+
+/* Get the encoded value for a colour
+*/
+u16 FB_GetColour(FB_Colour col);
+
+/* Print the text into the framebuffer. The text is inverted if the character
+ '\001' is found.
+*/
+void FB_Print(Framebuffer *fb, const char *text, int x, int y,
+ FB_Colour colour, FB_Colour paper);
+void FB_Centre(Framebuffer *fb, const char *text, int y,
+ FB_Colour colour, FB_Colour paper);
+void FB_printf(Framebuffer *fb, int x, int y,
+ FB_Colour colour, FB_Colour paper, const char *format, ...);
+
+/* Lines and boxes.
+*/
+void FB_HLine(Framebuffer *fb, u16 x1, u16 x2, u16 y, FB_Colour colour);
+void FB_VLine(Framebuffer *fb, u16 x, u16 y1, u16 y2, FB_Colour colour);
+void FB_Box(Framebuffer *fb, u16 x, u16 y, u16 w, u16 h, FB_Colour colour);
+void FB_FillBox(Framebuffer *fb, u16 x, u16 y, u16 w, u16 h,
+ FB_Colour colour);
+
+/* Clear to colour
+*/
+void FB_Clear(Framebuffer *fb, FB_Colour col);
+
+/* Draw the image.
+*/
+void FB_Blit(Framebuffer *fb, FB_Image img, u16 x, u16 y);
+
+#endif /* DS81_FRAMEBUFFER_H */