From abad1c81839420fa60d8923d2332ea003cd73a06 Mon Sep 17 00:00:00 2001 From: Ian C Date: Fri, 25 Jun 2021 19:38:44 +0000 Subject: Added files and got initial support working. ZX81 display needed. --- Makefile | 209 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 209 insertions(+) create mode 100644 Makefile (limited to 'Makefile') diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..4fd0cc9 --- /dev/null +++ b/Makefile @@ -0,0 +1,209 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITARM)/3ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# +# NO_SMDH: if set to anything, no SMDH file is generated. +# APP_TITLE is the name of the app stored in the SMDH file (Optional) +# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) +# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) +# ICON is the filename of the icon (.png), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - .png +# - icon.png +# - /default_icon.png +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include +GRAPHICS := gfx + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft + +CFLAGS := -g -Wall -O2 -mword-relocations \ + -ffunction-sections \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM11 -D_3DS + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lctru -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CTRULIB) + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ + $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) +PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \ + $(PNGFILES:.png=.bgr.o) \ + +export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) + +export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) $(PNGFILES:.png=_bgr.h) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.png) + ifneq (,$(findstring $(TARGET).png,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).png + else + ifneq (,$(findstring icon.png,$(icons))) + export APP_ICON := $(TOPDIR)/icon.png + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +IMAGEMAGICK := $(shell which convert) + +ifeq ($(strip $(NO_SMDH)),) + export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +ifneq ($(strip $(IMAGEMAGICK)),) +ifeq ($(findstring System32,$(IMAGEMAGICK)),) + +HAVE_CONVERT := yes + +endif +endif + +ifeq ($(strip $(HAVE_CONVERT)),yes) + +all: $(BUILD) + +else + +all: + @echo "Image Magick not found!" + @echo + @echo "Please install Image Magick from http://www.imagemagick.org/ to build this example" + +endif + +#--------------------------------------------------------------------------------- +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +ifeq ($(strip $(NO_SMDH)),) +$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh +else +$(OUTPUT).3dsx : $(OUTPUT).elf +endif + +$(OFILES_SOURCES) : $(HFILES) + +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + + + +#--------------------------------------------------------------------------------- +%_bgr.h %.bgr.o: %.bgr +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +#--------------------------------------------------------------------------------- +%.bgr: %.png +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @convert $< $@ + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- -- cgit v1.2.3