#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif TOPDIR ?= $(CURDIR) include $(DEVKITARM)/3ds_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # # NO_SMDH: if set to anything, no SMDH file is generated. # APP_TITLE is the name of the app stored in the SMDH file (Optional) # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) # APP_AUTHOR is the author of the app stored in the SMDH file (Optional) # ICON is the filename of the icon (.png), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .png # - icon.png # - /default_icon.png #--------------------------------------------------------------------------------- TARGET := $(notdir $(CURDIR)) BUILD := build SOURCES := source DATA := data INCLUDES := include GRAPHICS := gfx APP_TITLE := 3DS81 APP_DESCRIPTION := ZX-81 emulator APP_AUTHOR := Ian Cowburn #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft CFLAGS := -g -Wall -O2 -mword-relocations \ -ffunction-sections \ $(ARCH) CFLAGS += $(INCLUDE) -D__3DS__ CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) LIBS := -lctru -lm #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(CTRULIB) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \ $(PNGFILES:.png=.bgr.o) \ export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) $(PNGFILES:.png=_bgr.h) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) ifeq ($(strip $(ICON)),) icons := $(wildcard *.png) ifneq (,$(findstring $(TARGET).png,$(icons))) export APP_ICON := $(TOPDIR)/$(TARGET).png else ifneq (,$(findstring icon.png,$(icons))) export APP_ICON := $(TOPDIR)/icon.png endif endif else export APP_ICON := $(TOPDIR)/$(ICON) endif IMAGEMAGICK := $(shell which convert) ifeq ($(strip $(NO_SMDH)),) export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh endif .PHONY: $(BUILD) clean all #--------------------------------------------------------------------------------- ifneq ($(strip $(IMAGEMAGICK)),) ifeq ($(findstring System32,$(IMAGEMAGICK)),) HAVE_CONVERT := yes endif endif ifeq ($(strip $(HAVE_CONVERT)),yes) all: $(BUILD) else all: @echo "Image Magick not found!" @echo @echo "Please install Image Magick from http://www.imagemagick.org/ to build this example" endif #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- ifeq ($(strip $(NO_SMDH)),) $(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh else $(OUTPUT).3dsx : $(OUTPUT).elf endif $(OFILES_SOURCES) : $(HFILES) $(OUTPUT).elf : $(OFILES) #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- %_bgr.h %.bgr.o: %.bgr #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- %.bgr: %.png #--------------------------------------------------------------------------------- @echo $(notdir $<) @convert $< $@ -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------