/* 3ds81 - Nintendo 3DS ZX81 emulator Copyright (C) 2021 Ian Cowburn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see ------------------------------------------------------------------------- Provides the routines for snapshotting. */ #include #include #include #include #include <3ds.h> #include "snapshot.h" #include "zx81.h" #include "gui.h" #include "config.h" #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif /* ---------------------------------------- STATICS */ static int enabled; static const char *magic = "V01_DS81"; static const char *extension[2] = {".D81", ".K81"}; /* ---------------------------------------- PRIVATE FUNCTIONS */ static void WriteMagic(FILE *fp, SnapshotType t) { const char *p = magic; while(*p) { fputc(*p++, fp); } fputc(t, fp); } static int CheckMagic(FILE *fp, SnapshotType t) { const char *p = magic; while(*p) { if (fgetc(fp) != *p++) { return FALSE; } } return (fgetc(fp) == t); } /* ---------------------------------------- EXPORTED INTERFACES */ void SNAP_Enable(int enable) { enabled = enable; } void SNAP_Save(Z80 *cpu, SnapshotType type) { char base[FILENAME_MAX] = ""; char file[FILENAME_MAX]; FILE *fp = NULL; if (!enabled) { return; } if(!GUI_InputName("Enter snapshot filename", extension[type], base, 8) || !base[0]) { return; } strcat(base, extension[type]); strcpy(file, DEFAULT_SNAPDIR); strcat(file, base); fp = fopen(file, "wb"); if (!fp) { fp = fopen(base, "wb"); } if (fp) { WriteMagic(fp, type); SK_SaveSnapshot(fp); if (type == SNAP_TYPE_FULL) { Z80SaveSnapshot(cpu, fp); ZX81SaveSnapshot(fp); } fclose(fp); } else { GUI_Alert(FALSE, "Failed to save snapshot"); } } void SNAP_Load(Z80 *cpu, const char *optional_name, SnapshotType type) { static char last_dir[FILENAME_MAX] = "/"; char file[FILENAME_MAX]; FILE *fp = NULL; if (!enabled) { return; } if (optional_name) { strcpy(file, DEFAULT_SNAPDIR); strcat(file, optional_name); strcat(file, extension[type]); fp = fopen(file, "rb"); if (!fp) { strcpy(file, optional_name); strcat(file, extension[type]); fp = fopen(file, "rb"); } } else { if (GUI_FileSelect(last_dir, file, extension[type])) { fp = fopen(file, "rb"); } } if (fp) { if (!CheckMagic(fp, type)) { GUI_Alert(FALSE, "Not a valid snapshot"); } else { SK_LoadSnapshot(fp); if (type == SNAP_TYPE_FULL) { Z80LoadSnapshot(cpu, fp); ZX81LoadSnapshot(fp); } } fclose(fp); } }