/* 3ds81 - Nintendo 3DS ZX81 emulator. Copyright (C) 2021 Ian Cowburn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see $Id: tapes.c 61 2008-11-03 17:07:32Z ianc $ */ #include <3ds.h> #include "tapes.h" #include "framebuffer.h" #include "keyboard.h" #include "zx81.h" #include "maze_bin.h" #include "cpatrol_bin.h" #include "sabotage_bin.h" #include "mazogs_bin.h" #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif /* ---------------------------------------- STATIC DATA */ typedef struct { const u8 *tape; const u8 *tape_end; FB_Image img; SoftKey *keys; const char *text; } Tape; #define NO_TAPES 4 static SoftKey maze_keys[]= { SK_PAD_UP, SK_7, SK_PAD_LEFT, SK_5, SK_PAD_RIGHT, SK_8, SK_PAD_START, SK_C, SK_PAD_SELECT, SK_A, NUM_SOFT_KEYS }; static SoftKey cpatrol_keys[]= { SK_PAD_UP, SK_F, SK_PAD_RIGHT, SK_J, SK_PAD_LEFT, SK_N, SK_PAD_DOWN, SK_V, SK_PAD_R, SK_N, SK_PAD_L, SK_J, SK_PAD_A, SK_0, SK_PAD_B, SK_NEWLINE, NUM_SOFT_KEYS }; static SoftKey sabotage_keys[]= { SK_PAD_UP, SK_W, SK_PAD_LEFT, SK_H, SK_PAD_RIGHT, SK_J, SK_PAD_DOWN, SK_S, SK_PAD_A, SK_E, SK_PAD_R, SK_1, SK_PAD_L, SK_2, SK_PAD_START, SK_0, NUM_SOFT_KEYS }; static SoftKey mazogs_keys[]= { SK_PAD_UP, SK_W, SK_PAD_LEFT, SK_H, SK_PAD_RIGHT, SK_J, SK_PAD_DOWN, SK_S, SK_PAD_A, SK_NEWLINE, SK_PAD_R, SK_R, SK_PAD_L, SK_L, SK_PAD_START, SK_Y, SK_PAD_SELECT, SK_V, NUM_SOFT_KEYS }; static Tape tapes[NO_TAPES]= { { maze_bin, maze_bin_end, IMG_3D_MONSTER_MAZE_INLAY, maze_keys, "\0013D Monster maze\001\n" "(c) 1983 Malcolm E. Evans\n\n" "Escape the maze and its T-Rex\n\n" "Use joypad for turning and to\n" "move forward.\n" "\001START\001 to start.\n" "\001SELECT\001 to appeal.\n\n" "\001Note\001 when the screen goes grey\n" "this is not a problem - the game\n" "is creating the maze." }, { mazogs_bin, mazogs_bin_end, IMG_MAZOGS_INLAY, mazogs_keys, "\001Mazogs\001\n" "(c) 1981 Don Priestley\n\n" "Find the treasure and\n" "return to the start.\n" "Avoid the \001Mazogs\001 that roam\n" "the maze.\n\n" "Use joypad to move.\n" "\001SELECT\001 to view map.\n" "\001START\001 to quit.\n" "\001L\001 or \001R\001 shoulder to select\n" "direction at start." }, { cpatrol_bin, cpatrol_bin_end, IMG_CITY_PATROL_INLAY, cpatrol_keys, "\001City Patrol\001\n" "(c) 1982 Don Priestley\n\n" "Defend the city from the aliens.\n\n" "yes - that parallax city was\n" "done with a text mode and the\n" "equivalent of a 0.8mhz z80\n\n" "the joypad controls the cursor.\n" "hold \001L\001 or \001R\001 shoulder buttons\n" "to move fast when moving in the\n" "same direction.\n\n" "\001A\001 fires when moving.\n" "\001B\001 fires when still.\n\n" "sorry about that, but the keys\n" "are a bit odd in this game." }, { sabotage_bin, sabotage_bin_end, IMG_SABOTAGE_INLAY, sabotage_keys, "\001Sabotage\001\n" "(c) 1982 Don Priestley\n\n" "Destroy the boxes before the\n" "guard finds you.\n\n" "Or find the saboteur as the\n" "guard.\n\n" "While this game may not feature\n" "the dazzling graphics of other\n" "ZX81 games it more than makes\n" "up with a simply joyous\n" "gameplay mechanic.\n\n" "The joypad controls the player.\n" "\001A\001 plants a bomb. \001L\001 shoulder\n" "to play as the guard, \001R\001 as\n" "the saboteur." } }; static int current=0; /* ---------------------------------------- PRIVATE INTERFACES */ static void DisplayTape(Tape *t, Framebuffer *upper, Framebuffer *lower) { FB_Clear(upper,COL_WHITE); FB_Clear(lower,COL_BLACK); FB_Blit(lower,t->img,lower->width-195,0); FB_Print(lower,"LEFT/RIGHT",0,lower->height-1,COL_WHITE,COL_TRANSPARENT); FB_Print(lower,"to choose",0,lower->height-10,COL_WHITE,COL_TRANSPARENT); FB_Print(lower,"A to select",0,lower->height-30,COL_WHITE,COL_TRANSPARENT); FB_Print(lower,"B to cancel",0,lower->height-40,COL_WHITE,COL_TRANSPARENT); FB_Print(lower,"REMEMBER TO",0,lower->height-60,COL_WHITE,COL_TRANSPARENT); FB_Print(lower,"LOAD \"\"",0,lower->height-70,COL_WHITE,COL_TRANSPARENT); FB_Print(lower,"ON THE ZX81!",0,lower->height-80,COL_WHITE,COL_TRANSPARENT); FB_Print(upper, t->text, 0, upper->height-1, COL_BLACK,COL_TRANSPARENT); } /* ---------------------------------------- PUBLIC INTERFACES */ void SelectTape(void) { int done=FALSE; Framebuffer upper; Framebuffer lower; while(!done) { u32 key=0; do { FB_StartFrame(&upper, &lower); DisplayTape(tapes+current, &upper, &lower); FB_EndFrame(); } while(!(key=hidKeysDownRepeat())); if (key & KEY_LEFT) { if (--current<0) { current=NO_TAPES-1; } } else if (key & KEY_RIGHT) { current=(current+1)%NO_TAPES; } else if (key & KEY_A) { int f; done=TRUE; ZX81SetTape(tapes[current].tape, tapes[current].tape_end - tapes[current].tape); for(f=0;tapes[current].keys[f]!=NUM_SOFT_KEYS;f+=2) { SK_DefinePad(tapes[current].keys[f], tapes[current].keys[f+1]); } } else if (key & KEY_B) { done=TRUE; } } }