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+/*
+
+ 3dsspec - Nintendo 3DS Spectrum emulator
+
+ Copyright (C) 2021 Ian Cowburn (ianc@noddybox.co.uk)
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, see <http://www.gnu.org/licenses/>
+
+ -------------------------------------------------------------------------
+
+ Provides the emulation for the Spectrum
+
+*/
+
+#ifndef DSSPEC_SPEC_H
+#define DSSPEC_SPEC_H
+
+#include <stdio.h>
+
+#include "framebuffer.h"
+#include "z80.h"
+#include "keyboard.h"
+
+
+/* Initialise the SPEC
+*/
+void SPECInit(Z80 *z80);
+
+/* Render the display
+*/
+void SPECRenderDisplay(Framebuffer *fb, Z80 *z80);
+
+/* Handle keypresses
+*/
+void SPECHandleKey(SoftKey k, int is_pressed);
+
+/* Enable fopen() loading of tape files
+*/
+void SPECEnableFileSystem(int enable);
+
+/* Set a file to load from tape
+*/
+void SPECSetTape(const Z80Byte *image, int len);
+
+/* Reset the spectrum
+*/
+void SPECReset(Z80 *z80);
+
+/* Tell the spectrum that config may have changed.
+*/
+void SPECReconfigure(void);
+
+/* Interfaces for the Z80
+*/
+Z80Byte SPECReadMem(Z80 *z80, Z80Word addr);
+void SPECWriteMem(Z80 *z80, Z80Word addr, Z80Byte val);
+Z80Byte SPECReadPort(Z80 *z80, Z80Word port);
+void SPECWritePort(Z80 *z80, Z80Word port, Z80Byte val);
+
+#define SPECReadDisassem SPECReadMem
+
+/* Interfaces to allows the SPEC to save/load itself as a snapshot to/from
+ a stream.
+*/
+void SPECSaveSnapshot(FILE *fp);
+void SPECLoadSnapshot(FILE *fp);
+
+#endif
+
+
+/* END OF FILE */