/*
3dsspec - Nintendo 3DS Spectrum emulator
Copyright (C) 2021 Ian Cowburn (ianc@noddybox.co.uk)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see
-------------------------------------------------------------------------
Provides the emulation for the Spectrum
*/
#ifndef DSSPEC_SPEC_H
#define DSSPEC_SPEC_H
#include
#include "framebuffer.h"
#include "z80.h"
#include "keyboard.h"
/* Initialise the SPEC
*/
void SPECInit(Z80 *z80);
/* Start the frame
*/
void SPECStartFrame(Framebuffer *fb);
/* Handle keypresses
*/
void SPECHandleKey(SoftKey k, int is_pressed);
/* Enable fopen() loading of tape files
*/
void SPECEnableFileSystem(int enable);
/* Set a file to load from tape
*/
void SPECSetTape(const Z80Byte *image, int len);
/* Reset the spectrum
*/
void SPECReset(Z80 *z80);
/* Tell the spectrum that config may have changed.
*/
void SPECReconfigure(void);
/* Interfaces for the Z80
*/
Z80Byte SPECReadMem(Z80 *z80, Z80Word addr);
void SPECWriteMem(Z80 *z80, Z80Word addr, Z80Byte val);
Z80Byte SPECReadPort(Z80 *z80, Z80Word port);
void SPECWritePort(Z80 *z80, Z80Word port, Z80Byte val);
#define SPECReadDisassem SPECReadMem
/* Interface for snap
*/
void SPECWriteSnap(Z80Word addr, Z80Byte val);
/* Interfaces to allows the SPEC to save/load itself as a snapshot to/from
a stream.
*/
void SPECSaveSnapshot(FILE *fp);
void SPECLoadSnapshot(FILE *fp);
#endif
/* END OF FILE */