From 1a0ebdf8c3be922e435315fed852846a69db5691 Mon Sep 17 00:00:00 2001
From: Ian C <ianc@noddybox.co.uk>
Date: Mon, 10 Oct 2005 23:02:03 +0000
Subject: *** empty log message ***

---
 algorithm/test.bmx |  2 +-
 vectorgfx/test.bmx | 29 +++++++++++++++++++++++++++++
 2 files changed, 30 insertions(+), 1 deletion(-)

diff --git a/algorithm/test.bmx b/algorithm/test.bmx
index 1da25c3..e303204 100644
--- a/algorithm/test.bmx
+++ b/algorithm/test.bmx
@@ -27,6 +27,7 @@ While Not KeyHit(KEY_ESCAPE)
 		SetColor(Rand(100,255),Rand(100,255),Rand(100,255))
 		Plot(p.x,p.y)
 	Next
+	EndRem
 	
 	Local pa:TAlgoPoint[]=DoCircle(Rand(0,SCRW),Rand(0,SCRH),Rand(100,200))
 	
@@ -36,7 +37,6 @@ While Not KeyHit(KEY_ESCAPE)
 		SetColor(Rand(100,255),Rand(100,255),Rand(100,255))
 		DrawLine(pa[f].x,pa[f].y,pa[nf].x,pa[nf].y)
 	Next
-	EndRem
 	
 	SetColor(255,0,0)
 	DrawLine(x1,y1,x2,y2)
diff --git a/vectorgfx/test.bmx b/vectorgfx/test.bmx
index cbe1f64..c32da04 100644
--- a/vectorgfx/test.bmx
+++ b/vectorgfx/test.bmx
@@ -39,6 +39,24 @@ o2.AddLine(TVectorGfxLine.Create(-SIZE,-SIZE/2,-SIZE,SIZE/2,255,255,255,0))
 o2.Save("obj2.2d")
 EndRem
 
+Type FadeLine Extends TVectorGfxLineStyle
+	Method Draw:Int(x1:Int, y1:Int, x2:Int, y2:Int, r:Int, g:Int, b:Int, id:Int, colmap:TVectorGfxCollisionMap)
+		Local mask:Int=0
+		Local lp:TList=DoLine(x1,y1,x2,y2)
+		
+		For Local p:TAlgoPoint=EachIn lp
+			SetColor(r,g,b)
+			mask:|colmap.SetCollision(p.x,p.y,id)
+			Plot(p.x,p.y)
+			r=Max(0,r-10)
+			g=Max(0,g-10)
+			b=Max(0,b-10)
+		Next
+		
+		Return mask
+	End Method
+End Type
+
 While Not KeyHit(KEY_ESCAPE)
 	Cls
 	
@@ -57,6 +75,10 @@ While Not KeyHit(KEY_ESCAPE)
 		VectorGfxSetThickAlpha(0.2)
 	EndIf
 	
+	If KeyHit(KEY_F4)
+		VectorGfxSetCustom(New FadeLine)
+	EndIf
+	
 	o1.Draw(cm)
 	o1.ang=(o1.ang+2) Mod 3600
 	
@@ -64,6 +86,13 @@ While Not KeyHit(KEY_ESCAPE)
 	o2.y=MouseY()
 	o2.Draw(cm)
 	
+	For Local l:TVectorGfxLine=EachIn o1.lines
+		Local p:TAlgoPoint[]=l.AdjustedCoords()
+		Local v:TVector=l.Normal()
+		SetColor(0,0,255)
+		DrawLine(p[0].x,p[0].y,p[0].x+v.x*20,p[0].y+v.y*20)
+	Next
+	
 	DrawText MilliSecs() + ":Col=" + o2.Draw(cm),0,0
 	
 	Flip
-- 
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