' $Id$ Import noddybox.glflag Const SCRW=800 Const SCRH=600 bglCreateContext(SCRW,SCRH,32,0,BGL_BACKBUFFER|BGL_DEPTHBUFFER|BGL_FULLSCREEN) glewInit() tid1=bglTexFromPixmap(LoadPixmap("earth.png")) tid2=bglTexFromPixmap(LoadPixmap("tile.png")) If tid1=0 Or tid2=0 RuntimeError "Failed to open textures" EndIf glClearColor(0.0, 0.0, 0.0, 1.0) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(45.0, SCRW/SCRH, 10, 10000) glEnable(GL_DEPTH_TEST) glEnable(GL_TEXTURE_2D) glEnable(GL_CULL_FACE) glDisable(GL_LIGHTING) glMatrixMode(GL_MODELVIEW) cells=100 size=10 f1:TGLFlag=TGLFlag.Create(tid1,cells,cells,size,False,-400) f2:TGLFlag=TGLFlag.Create(tid2,cells,cells,size,True,-400) f1.SetMove(300) f2.SetMove(300) 'f.xrot=-60 For x=0 Until cells For y=0 Until cells dx=cells/2-x dy=cells/2-y f1.Nudge(x,y,((dx*dx)+(dy*dy))*10,50) f2.Nudge(x,y,((dx*dx)+(dy*dy))*10+1800,50) c:+100 Next Next While Not KeyDown(KEY_ESCAPE) glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glLoadIdentity() f1.Render() f2.Render() 'f.yrot:+0.1 bglSwapBuffers FlushMem Wend