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diff --git a/Native/EmuKeyboardDesigner/MainForm.Designer.cs b/Native/EmuKeyboardDesigner/MainForm.Designer.cs
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+// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+namespace EmuKeyboardDesigner
+{
+ partial class MainForm
+ {
+ /// <summary>
+ /// Required designer variable.
+ /// </summary>
+ private System.ComponentModel.IContainer components = null;
+
+ /// <summary>
+ /// Clean up any resources being used.
+ /// </summary>
+ /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ /// <summary>
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ /// </summary>
+ private void InitializeComponent()
+ {
+ this.components = new System.ComponentModel.Container();
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.Text = "Form1";
+ }
+
+ #endregion
+ }
+}
+