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+// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Xml;
+
+namespace Noddybox.Emulation.Keyboard.Schema
+{
+ /// <summary>
+ /// Provides an element for the keyboard definition.
+ /// </summary>
+ public class KeyboardKey
+ {
+ #region Properties
+
+ /// <summary>
+ /// The symbol the key will be represented by in an enumerated type.
+ /// Type checking will only be performed by the actual keyboard implementation
+ /// where the value will be used as a key (the other sort).
+ /// </summary>
+ public string KeySymbol {get; set;}
+
+ /// <summary>
+ /// The X-offset of the hit box
+ /// </summary>
+ public int X { get; set; }
+
+ /// <summary>
+ /// The Y-offset of the hit box
+ /// </summary>
+ public int Y { get; set; }
+
+ /// <summary>
+ /// The width of the hit box
+ /// </summary>
+ public int Width { get; set; }
+
+ /// <summary>
+ /// The height of the hit box
+ /// </summary>
+ public int Height { get; set; }
+
+ /// <summary>
+ /// Whether the key is sticky (stays pressed until pressed again).
+ /// </summary>
+ public bool Sticky { get; set; }
+
+ #endregion
+
+ #region Xml members
+
+ /// <summary>
+ /// Set up an XmlElement with the contents of this object.
+ /// </summary>
+ /// <param name="doc">The document the element is to be attached to.</param>
+ public void SetElement(XmlElement element)
+ {
+ element.SetAttribute("KeySymbol", KeySymbol);
+ element.SetAttribute("X", X.ToString());
+ element.SetAttribute("Y", Y.ToString());
+ element.SetAttribute("Width", Width.ToString());
+ element.SetAttribute("Height", Height.ToString());
+ element.SetAttribute("Sticky", Sticky.ToString());
+ }
+
+ /// <summary>
+ /// Create an instance of this object from an XmlElement.
+ /// </summary>
+ /// <param name="doc">The document the element is to be attached to.</param>
+ /// <returns>The XML element.</returns>
+ public static KeyboardKey CreateFromElement(XmlElement element)
+ {
+ XmlAttribute symbol = element.Attributes["KeySymbol"];
+ XmlAttribute x = element.Attributes["X"];
+ XmlAttribute y = element.Attributes["Y"];
+ XmlAttribute width = element.Attributes["Width"];
+ XmlAttribute height = element.Attributes["Height"];
+ XmlAttribute sticky = element.Attributes["Sticky"];
+
+ if (symbol == null || x == null || y == null || width == null || height == null || sticky == null)
+ {
+ throw new ArgumentException("Element does not contain expected attributes");
+ }
+
+ return new KeyboardKey()
+ {
+ KeySymbol = symbol.Value,
+ X = Convert.ToInt32(x.Value),
+ Y = Convert.ToInt32(y.Value),
+ Width = Convert.ToInt32(width.Value),
+ Height = Convert.ToInt32(height.Value),
+ Sticky = Convert.ToBoolean(sticky.Value)
+ };
+ }
+
+ #endregion
+ }
+}