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+// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input.Touch;
+
+namespace Noddybox.Emulation.Xna.Joystick
+{
+ /// <summary>
+ /// Defines the state of the joystick.
+ /// </summary>
+ public enum JoystickState
+ {
+ None = 0x00,
+ Up = 0x01,
+ Down = 0x02,
+ Left = 0x04,
+ Right = 0x08,
+ Fire1 = 0x10,
+ Fire2 = 0x20,
+ Fire3 = 0x40,
+ Fire4 = 0x80
+ }
+}