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-rw-r--r--src/Noddybox.Emulation.Xna.Joystick/JoystickDriver.cs177
-rw-r--r--src/Noddybox.Emulation.Xna.Joystick/JoystickState.cs43
2 files changed, 220 insertions, 0 deletions
diff --git a/src/Noddybox.Emulation.Xna.Joystick/JoystickDriver.cs b/src/Noddybox.Emulation.Xna.Joystick/JoystickDriver.cs
new file mode 100644
index 0000000..f0d2b63
--- /dev/null
+++ b/src/Noddybox.Emulation.Xna.Joystick/JoystickDriver.cs
@@ -0,0 +1,177 @@
+// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input.Touch;
+
+namespace Noddybox.Emulation.Xna.Joystick
+{
+ /// <summary>
+ /// Displays and drives the joystick. Unlike the keyboard this is not
+ /// not done event driven, but as a clasic Joystick interface.
+ /// </summary>
+ public class JoystickDriver
+ {
+ #region Private data
+
+ private Texture2D backgroundImage;
+ private Texture2D joystickImage;
+ private Texture2D buttonImage;
+ private Vector2 position;
+ private JoystickState state;
+
+ #endregion
+
+ #region Private members
+
+ #endregion
+
+ #region Public properties
+
+ /// <summary>
+ /// Get the current state of the joystick and fire buttons.
+ /// </summary>
+ public JoystickState State {get {return state;}}
+
+ #endregion
+
+ #region Public members
+
+ /// <summary>
+ /// Updates the keyboard. Note that this will consume all the key press events.
+ /// </summary>
+ public void Update()
+ {
+ foreach (TouchLocation t in TouchPanel.GetState())
+ {
+ // int x = (int)t.Position.X;
+ // int y = (int)t.Position.Y;
+ // int f = 0;
+ // KeyState key = null;
+
+
+ // if (t.State == TouchLocationState.Pressed)
+ // {
+ // for(f = 0; f < keymapSize && key == null; f++)
+ // {
+ // if (keymapPos[f].Contains(x, y))
+ // {
+ // key = keymapState[f];
+ // }
+ // }
+
+ // if (key != null)
+ // {
+ // key.TouchId = t.Id;
+
+ // if (key.IsSticky)
+ // {
+ // key.IsPressed = !key.IsPressed;
+ // }
+ // else
+ // {
+ // key.IsPressed = true;
+ // }
+
+ // if (KeyEvent != null)
+ // {
+ // KeyEvent(this, new KeyPressEventArgs() {Key = key.Symbol, Pressed = key.IsPressed});
+ // }
+ // }
+ // }
+ // else if (t.State == TouchLocationState.Released)
+ // {
+ // for(f = 0; f < keymapSize && key == null; f++)
+ // {
+ // if (keymapState[f].TouchId == t.Id)
+ // {
+ // key = keymapState[f];
+ // }
+ // }
+
+ // if (key != null)
+ // {
+ // if (!key.IsSticky)
+ // {
+ // key.IsPressed = false;
+
+ // if (KeyEvent != null)
+ // {
+ // KeyEvent(this, new KeyPressEventArgs() {Key = key.Symbol, Pressed = key.IsPressed});
+ // }
+ // }
+ // }
+ // }
+
+ // // If no key handled, pass on the event
+ // //
+ // if (key == null && keymapState.Where(r => r.TouchId == t.Id).Count() == 0)
+ // {
+ // if (TouchEvent != null)
+ // {
+ // TouchEvent(this, new TouchLocationEventArgs() {Location = t});
+ // }
+ // }
+ }
+ }
+
+ /// <summary>
+ /// Draw the keyboard
+ /// </summary>
+ /// <param name="spriteBatch"></param>
+ public void Draw(SpriteBatch spriteBatch)
+ {
+ //spriteBatch.Draw(image, position, Color.White);
+
+ //for(int f = 0; f < keymapSize; f++)
+ //{
+ // if (keymapState[f].IsPressed)
+ // {
+ // spriteBatch.Draw(overlay, keymapPos[f], new Color(200, 200, 0, 25));
+ // }
+ //}
+ }
+
+ #endregion
+
+ #region Constructors
+
+ /// <summary>
+ /// Constructor.
+ /// </summary>
+ /// <param name="graphics">The graphics device to associate textures with.</param>
+ /// <param name="backgroundImage">The image for the joystick background.</param>
+ /// <param name="joystickImage">The image for the joystick knob.</param>
+ /// <param name="buttonImage">The image for a joystick button.</param>
+ /// <param name="position">Where to draw and offset the joystick to.</param>
+ public JoystickDriver(GraphicsDevice graphics, Texture2D backgroundImage, Texture2D joystickImage, Texture2D buttonImage, Vector2 position)
+ {
+ this.backgroundImage = backgroundImage;
+ this.joystickImage = joystickImage;
+ this.buttonImage = buttonImage;
+ this.position = position;
+ this.state = JoystickState.None;
+ }
+
+ #endregion
+ }
+}
diff --git a/src/Noddybox.Emulation.Xna.Joystick/JoystickState.cs b/src/Noddybox.Emulation.Xna.Joystick/JoystickState.cs
new file mode 100644
index 0000000..97219bc
--- /dev/null
+++ b/src/Noddybox.Emulation.Xna.Joystick/JoystickState.cs
@@ -0,0 +1,43 @@
+// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Input.Touch;
+
+namespace Noddybox.Emulation.Xna.Joystick
+{
+ /// <summary>
+ /// Defines the state of the joystick.
+ /// </summary>
+ public enum JoystickState
+ {
+ None = 0x00,
+ Up = 0x01,
+ Down = 0x02,
+ Left = 0x04,
+ Right = 0x08,
+ Fire1 = 0x10,
+ Fire2 = 0x20,
+ Fire3 = 0x40,
+ Fire4 = 0x80
+ }
+}