From 71b0b1d82aa1fdfc9fcec1b35b352cbfbb66a7b0 Mon Sep 17 00:00:00 2001
From: Ian C <ianc@noddybox.co.uk>
Date: Sat, 26 May 2012 22:07:08 +0000
Subject: Moved name spaces for reorganisation.

---
 src/Noddybox.Emulation.Xna.Input/Joystick/JoystickDriver.cs | 2 +-
 src/Noddybox.Emulation.Xna.Input/Joystick/JoystickState.cs  | 2 +-
 src/Noddybox.Emulation.Xna.Input/Keyboard/KeyboardDriver.cs | 2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickDriver.cs b/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickDriver.cs
index f0d2b63..049d057 100644
--- a/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickDriver.cs
+++ b/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickDriver.cs
@@ -23,7 +23,7 @@ using Microsoft.Xna.Framework.Graphics;
 using Microsoft.Xna.Framework;
 using Microsoft.Xna.Framework.Input.Touch;
 
-namespace Noddybox.Emulation.Xna.Joystick
+namespace Noddybox.Emulation.Xna.Input.Joystick
 {
     /// <summary>
     /// Displays and drives the joystick.  Unlike the keyboard this is not
diff --git a/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickState.cs b/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickState.cs
index 97219bc..d57ebaa 100644
--- a/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickState.cs
+++ b/src/Noddybox.Emulation.Xna.Input/Joystick/JoystickState.cs
@@ -23,7 +23,7 @@ using Microsoft.Xna.Framework.Graphics;
 using Microsoft.Xna.Framework;
 using Microsoft.Xna.Framework.Input.Touch;
 
-namespace Noddybox.Emulation.Xna.Joystick
+namespace Noddybox.Emulation.Xna.Input.Joystick
 {
     /// <summary>
     /// Defines the state of the joystick.
diff --git a/src/Noddybox.Emulation.Xna.Input/Keyboard/KeyboardDriver.cs b/src/Noddybox.Emulation.Xna.Input/Keyboard/KeyboardDriver.cs
index 7d802da..cfab190 100644
--- a/src/Noddybox.Emulation.Xna.Input/Keyboard/KeyboardDriver.cs
+++ b/src/Noddybox.Emulation.Xna.Input/Keyboard/KeyboardDriver.cs
@@ -24,7 +24,7 @@ using Microsoft.Xna.Framework.Graphics;
 using Microsoft.Xna.Framework;
 using Microsoft.Xna.Framework.Input.Touch;
 
-namespace Noddybox.Emulation.Xna.Keyboard
+namespace Noddybox.Emulation.Xna.Input.Keyboard
 {
     /// <summary>
     /// Displays and drives the keyboard.
-- 
cgit v1.2.3