From ddf746b2a7c9527b78ca63825c598f3c780c83d2 Mon Sep 17 00:00:00 2001 From: Ian C Date: Tue, 24 Apr 2012 22:06:28 +0000 Subject: Added schema classes and initial projects. --- Native/EmuKeyboardDesigner/MainForm.Designer.cs | 56 +++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 Native/EmuKeyboardDesigner/MainForm.Designer.cs (limited to 'Native/EmuKeyboardDesigner/MainForm.Designer.cs') diff --git a/Native/EmuKeyboardDesigner/MainForm.Designer.cs b/Native/EmuKeyboardDesigner/MainForm.Designer.cs new file mode 100644 index 0000000..6dd8653 --- /dev/null +++ b/Native/EmuKeyboardDesigner/MainForm.Designer.cs @@ -0,0 +1,56 @@ +// This file is part of the Noddybox.Emulation C# suite. +// +// Noddybox.Emulation is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// Noddybox.Emulation is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with Noddybox.Emulation. If not, see . +// +// Copyright (c) 2012 Ian Cowburn +// +namespace EmuKeyboardDesigner +{ + partial class MainForm + { + /// + /// Required designer variable. + /// + private System.ComponentModel.IContainer components = null; + + /// + /// Clean up any resources being used. + /// + /// true if managed resources should be disposed; otherwise, false. + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + this.components = new System.ComponentModel.Container(); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.Text = "Form1"; + } + + #endregion + } +} + -- cgit v1.2.3