From ddf746b2a7c9527b78ca63825c598f3c780c83d2 Mon Sep 17 00:00:00 2001
From: Ian C <ianc@noddybox.co.uk>
Date: Tue, 24 Apr 2012 22:06:28 +0000
Subject: Added schema classes and initial projects.

---
 .../EmuKeyboardDesigner/EmuKeyboardDesigner.csproj |  93 ++++++++++++++++
 Native/EmuKeyboardDesigner/EmuKeyboardDesigner.sln |  42 ++++++++
 Native/EmuKeyboardDesigner/EmuKeyboardDesigner.suo | Bin 0 -> 43008 bytes
 Native/EmuKeyboardDesigner/MainForm.Designer.cs    |  56 ++++++++++
 Native/EmuKeyboardDesigner/MainForm.cs             |  36 +++++++
 Native/EmuKeyboardDesigner/MainForm.resx           | 120 +++++++++++++++++++++
 Native/EmuKeyboardDesigner/Program.cs              |  38 +++++++
 .../EmuKeyboardDesigner/Properties/AssemblyInfo.cs |  36 +++++++
 .../Properties/Resources.Designer.cs               |  71 ++++++++++++
 .../EmuKeyboardDesigner/Properties/Resources.resx  | 117 ++++++++++++++++++++
 .../Properties/Settings.Designer.cs                |  30 ++++++
 .../Properties/Settings.settings                   |   7 ++
 .../Noddybox.Emulation.Keyboard.Schema.csproj      |  59 ++++++++++
 .../Properties/AssemblyInfo.cs                     |  36 +++++++
 14 files changed, 741 insertions(+)
 create mode 100644 Native/EmuKeyboardDesigner/EmuKeyboardDesigner.csproj
 create mode 100644 Native/EmuKeyboardDesigner/EmuKeyboardDesigner.sln
 create mode 100644 Native/EmuKeyboardDesigner/EmuKeyboardDesigner.suo
 create mode 100644 Native/EmuKeyboardDesigner/MainForm.Designer.cs
 create mode 100644 Native/EmuKeyboardDesigner/MainForm.cs
 create mode 100644 Native/EmuKeyboardDesigner/MainForm.resx
 create mode 100644 Native/EmuKeyboardDesigner/Program.cs
 create mode 100644 Native/EmuKeyboardDesigner/Properties/AssemblyInfo.cs
 create mode 100644 Native/EmuKeyboardDesigner/Properties/Resources.Designer.cs
 create mode 100644 Native/EmuKeyboardDesigner/Properties/Resources.resx
 create mode 100644 Native/EmuKeyboardDesigner/Properties/Settings.Designer.cs
 create mode 100644 Native/EmuKeyboardDesigner/Properties/Settings.settings
 create mode 100644 Native/Noddybox.Emulation.Keyboard.Schema/Noddybox.Emulation.Keyboard.Schema.csproj
 create mode 100644 Native/Noddybox.Emulation.Keyboard.Schema/Properties/AssemblyInfo.cs

(limited to 'Native')

diff --git a/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.csproj b/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.csproj
new file mode 100644
index 0000000..9f15f6b
--- /dev/null
+++ b/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.csproj
@@ -0,0 +1,93 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+    <ProductVersion>8.0.30703</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}</ProjectGuid>
+    <OutputType>WinExe</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>EmuKeyboardDesigner</RootNamespace>
+    <AssemblyName>EmuKeyboardDesigner</AssemblyName>
+    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
+    <FileAlignment>512</FileAlignment>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
+    <PlatformTarget>x86</PlatformTarget>
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+    <PlatformTarget>x86</PlatformTarget>
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
+    <Reference Include="System.Xml.Linq" />
+    <Reference Include="System.Data.DataSetExtensions" />
+    <Reference Include="Microsoft.CSharp" />
+    <Reference Include="System.Data" />
+    <Reference Include="System.Deployment" />
+    <Reference Include="System.Drawing" />
+    <Reference Include="System.Windows.Forms" />
+    <Reference Include="System.Xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="MainForm.cs">
+      <SubType>Form</SubType>
+    </Compile>
+    <Compile Include="MainForm.Designer.cs">
+      <DependentUpon>MainForm.cs</DependentUpon>
+    </Compile>
+    <Compile Include="Program.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <EmbeddedResource Include="MainForm.resx">
+      <DependentUpon>MainForm.cs</DependentUpon>
+    </EmbeddedResource>
+    <EmbeddedResource Include="Properties\Resources.resx">
+      <Generator>ResXFileCodeGenerator</Generator>
+      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+      <SubType>Designer</SubType>
+    </EmbeddedResource>
+    <Compile Include="Properties\Resources.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DependentUpon>Resources.resx</DependentUpon>
+    </Compile>
+    <None Include="Properties\Settings.settings">
+      <Generator>SettingsSingleFileGenerator</Generator>
+      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+    </None>
+    <Compile Include="Properties\Settings.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DependentUpon>Settings.settings</DependentUpon>
+      <DesignTimeSharedInput>True</DesignTimeSharedInput>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\Noddybox.Emulation.Keyboard.Schema\Noddybox.Emulation.Keyboard.Schema.csproj">
+      <Project>{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}</Project>
+      <Name>Noddybox.Emulation.Keyboard.Schema</Name>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>
\ No newline at end of file
diff --git a/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.sln b/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.sln
new file mode 100644
index 0000000..6479d77
--- /dev/null
+++ b/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.sln
@@ -0,0 +1,42 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual C# Express 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EmuKeyboardDesigner", "EmuKeyboardDesigner.csproj", "{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Noddybox.Emulation.Keyboard.Schema", "..\Noddybox.Emulation.Keyboard.Schema\Noddybox.Emulation.Keyboard.Schema.csproj", "{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Any CPU = Debug|Any CPU
+		Debug|Mixed Platforms = Debug|Mixed Platforms
+		Debug|x86 = Debug|x86
+		Release|Any CPU = Release|Any CPU
+		Release|Mixed Platforms = Release|Mixed Platforms
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Debug|Any CPU.ActiveCfg = Debug|x86
+		{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
+		{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Debug|Mixed Platforms.Build.0 = Debug|x86
+		{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Debug|x86.ActiveCfg = Debug|x86
+		{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Debug|x86.Build.0 = Debug|x86
+		{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Release|Any CPU.ActiveCfg = Release|x86
+		{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Release|Mixed Platforms.ActiveCfg = Release|x86
+		{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Release|Mixed Platforms.Build.0 = Release|x86
+		{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Release|x86.ActiveCfg = Release|x86
+		{E93D25C3-D5AD-4D43-BD9F-4E8A0729DC5C}.Release|x86.Build.0 = Release|x86
+		{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
+		{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
+		{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Debug|x86.ActiveCfg = Debug|Any CPU
+		{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Release|Any CPU.Build.0 = Release|Any CPU
+		{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
+		{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Release|Mixed Platforms.Build.0 = Release|Any CPU
+		{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}.Release|x86.ActiveCfg = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal
diff --git a/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.suo b/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.suo
new file mode 100644
index 0000000..0230234
Binary files /dev/null and b/Native/EmuKeyboardDesigner/EmuKeyboardDesigner.suo differ
diff --git a/Native/EmuKeyboardDesigner/MainForm.Designer.cs b/Native/EmuKeyboardDesigner/MainForm.Designer.cs
new file mode 100644
index 0000000..6dd8653
--- /dev/null
+++ b/Native/EmuKeyboardDesigner/MainForm.Designer.cs
@@ -0,0 +1,56 @@
+// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation.  If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+namespace EmuKeyboardDesigner
+{
+    partial class MainForm
+    {
+        /// <summary>
+        /// Required designer variable.
+        /// </summary>
+        private System.ComponentModel.IContainer components = null;
+
+        /// <summary>
+        /// Clean up any resources being used.
+        /// </summary>
+        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+        protected override void Dispose(bool disposing)
+        {
+            if (disposing && (components != null))
+            {
+                components.Dispose();
+            }
+            base.Dispose(disposing);
+        }
+
+        #region Windows Form Designer generated code
+
+        /// <summary>
+        /// Required method for Designer support - do not modify
+        /// the contents of this method with the code editor.
+        /// </summary>
+        private void InitializeComponent()
+        {
+            this.components = new System.ComponentModel.Container();
+            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+            this.Text = "Form1";
+        }
+
+        #endregion
+    }
+}
+
diff --git a/Native/EmuKeyboardDesigner/MainForm.cs b/Native/EmuKeyboardDesigner/MainForm.cs
new file mode 100644
index 0000000..8ea1502
--- /dev/null
+++ b/Native/EmuKeyboardDesigner/MainForm.cs
@@ -0,0 +1,36 @@
+// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation.  If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Windows.Forms;
+
+namespace EmuKeyboardDesigner
+{
+    public partial class MainForm : Form
+    {
+        public MainForm()
+        {
+            InitializeComponent();
+        }
+    }
+}
diff --git a/Native/EmuKeyboardDesigner/MainForm.resx b/Native/EmuKeyboardDesigner/MainForm.resx
new file mode 100644
index 0000000..29dcb1b
--- /dev/null
+++ b/Native/EmuKeyboardDesigner/MainForm.resx
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" use="required" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>
\ No newline at end of file
diff --git a/Native/EmuKeyboardDesigner/Program.cs b/Native/EmuKeyboardDesigner/Program.cs
new file mode 100644
index 0000000..4cb9cc9
--- /dev/null
+++ b/Native/EmuKeyboardDesigner/Program.cs
@@ -0,0 +1,38 @@
+// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation.  If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Windows.Forms;
+
+namespace EmuKeyboardDesigner
+{
+    static class Program
+    {
+        /// <summary>
+        /// The main entry point for the application.
+        /// </summary>
+        [STAThread]
+        static void Main()
+        {
+            Application.EnableVisualStyles();
+            Application.SetCompatibleTextRenderingDefault(false);
+            Application.Run(new MainForm());
+        }
+    }
+}
diff --git a/Native/EmuKeyboardDesigner/Properties/AssemblyInfo.cs b/Native/EmuKeyboardDesigner/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..b300214
--- /dev/null
+++ b/Native/EmuKeyboardDesigner/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following 
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("EmuKeyboardDesigner")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("EmuKeyboardDesigner")]
+[assembly: AssemblyCopyright("Copyright ©  2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible 
+// to COM components.  If you need to access a type in this assembly from 
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("0d550923-7ccd-4697-9958-76961dd7dd90")]
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version 
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers 
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Native/EmuKeyboardDesigner/Properties/Resources.Designer.cs b/Native/EmuKeyboardDesigner/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..5314ec7
--- /dev/null
+++ b/Native/EmuKeyboardDesigner/Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.261
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace EmuKeyboardDesigner.Properties
+{
+
+
+    /// <summary>
+    ///   A strongly-typed resource class, for looking up localized strings, etc.
+    /// </summary>
+    // This class was auto-generated by the StronglyTypedResourceBuilder
+    // class via a tool like ResGen or Visual Studio.
+    // To add or remove a member, edit your .ResX file then rerun ResGen
+    // with the /str option, or rebuild your VS project.
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    internal class Resources
+    {
+
+        private static global::System.Resources.ResourceManager resourceMan;
+
+        private static global::System.Globalization.CultureInfo resourceCulture;
+
+        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+        internal Resources()
+        {
+        }
+
+        /// <summary>
+        ///   Returns the cached ResourceManager instance used by this class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Resources.ResourceManager ResourceManager
+        {
+            get
+            {
+                if ((resourceMan == null))
+                {
+                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("EmuKeyboardDesigner.Properties.Resources", typeof(Resources).Assembly);
+                    resourceMan = temp;
+                }
+                return resourceMan;
+            }
+        }
+
+        /// <summary>
+        ///   Overrides the current thread's CurrentUICulture property for all
+        ///   resource lookups using this strongly typed resource class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Globalization.CultureInfo Culture
+        {
+            get
+            {
+                return resourceCulture;
+            }
+            set
+            {
+                resourceCulture = value;
+            }
+        }
+    }
+}
diff --git a/Native/EmuKeyboardDesigner/Properties/Resources.resx b/Native/EmuKeyboardDesigner/Properties/Resources.resx
new file mode 100644
index 0000000..ffecec8
--- /dev/null
+++ b/Native/EmuKeyboardDesigner/Properties/Resources.resx
@@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>
\ No newline at end of file
diff --git a/Native/EmuKeyboardDesigner/Properties/Settings.Designer.cs b/Native/EmuKeyboardDesigner/Properties/Settings.Designer.cs
new file mode 100644
index 0000000..9112c52
--- /dev/null
+++ b/Native/EmuKeyboardDesigner/Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.261
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace EmuKeyboardDesigner.Properties
+{
+
+
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
+    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+    {
+
+        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+        public static Settings Default
+        {
+            get
+            {
+                return defaultInstance;
+            }
+        }
+    }
+}
diff --git a/Native/EmuKeyboardDesigner/Properties/Settings.settings b/Native/EmuKeyboardDesigner/Properties/Settings.settings
new file mode 100644
index 0000000..abf36c5
--- /dev/null
+++ b/Native/EmuKeyboardDesigner/Properties/Settings.settings
@@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
+  <Profiles>
+    <Profile Name="(Default)" />
+  </Profiles>
+  <Settings />
+</SettingsFile>
diff --git a/Native/Noddybox.Emulation.Keyboard.Schema/Noddybox.Emulation.Keyboard.Schema.csproj b/Native/Noddybox.Emulation.Keyboard.Schema/Noddybox.Emulation.Keyboard.Schema.csproj
new file mode 100644
index 0000000..fb1c643
--- /dev/null
+++ b/Native/Noddybox.Emulation.Keyboard.Schema/Noddybox.Emulation.Keyboard.Schema.csproj
@@ -0,0 +1,59 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProductVersion>8.0.30703</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{07A8B4D5-9B26-421C-A55C-C1E4D706CF43}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>Noddybox.Emulation.Keyboard.Schema</RootNamespace>
+    <AssemblyName>Noddybox.Emulation.Keyboard.Schema</AssemblyName>
+    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
+    <Reference Include="System.Xml.Linq" />
+    <Reference Include="System.Data.DataSetExtensions" />
+    <Reference Include="Microsoft.CSharp" />
+    <Reference Include="System.Data" />
+    <Reference Include="System.Xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="..\..\src\Noddybox.Emulation.Keyboard.Schema\KeyboardDefinition.cs">
+      <Link>KeyboardDefinition.cs</Link>
+    </Compile>
+    <Compile Include="..\..\src\Noddybox.Emulation.Keyboard.Schema\KeyboardKey.cs">
+      <Link>KeyboardKey.cs</Link>
+    </Compile>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>
\ No newline at end of file
diff --git a/Native/Noddybox.Emulation.Keyboard.Schema/Properties/AssemblyInfo.cs b/Native/Noddybox.Emulation.Keyboard.Schema/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..6b3dd8b
--- /dev/null
+++ b/Native/Noddybox.Emulation.Keyboard.Schema/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following 
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Noddybox.Emulation.Keyboard.Schema")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Noddybox.Emulation.Keyboard.Schema")]
+[assembly: AssemblyCopyright("Copyright ©  2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible 
+// to COM components.  If you need to access a type in this assembly from 
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("be29c527-0eb4-4a40-b866-78cabda10db2")]
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version 
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers 
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
-- 
cgit v1.2.3