From 88f60fcbf08a9f9a8d422d48e910a7cf1cb63aef Mon Sep 17 00:00:00 2001 From: Ian C Date: Sat, 26 May 2012 22:05:23 +0000 Subject: Moved source files for reorganisation. --- .../JoystickDriver.cs | 177 --------------------- .../JoystickState.cs | 43 ----- 2 files changed, 220 deletions(-) delete mode 100644 src/Noddybox.Emulation.Xna.Joystick/JoystickDriver.cs delete mode 100644 src/Noddybox.Emulation.Xna.Joystick/JoystickState.cs (limited to 'src/Noddybox.Emulation.Xna.Joystick') diff --git a/src/Noddybox.Emulation.Xna.Joystick/JoystickDriver.cs b/src/Noddybox.Emulation.Xna.Joystick/JoystickDriver.cs deleted file mode 100644 index f0d2b63..0000000 --- a/src/Noddybox.Emulation.Xna.Joystick/JoystickDriver.cs +++ /dev/null @@ -1,177 +0,0 @@ -// This file is part of the Noddybox.Emulation C# suite. -// -// Noddybox.Emulation is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// Noddybox.Emulation is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Noddybox.Emulation. If not, see . -// -// Copyright (c) 2012 Ian Cowburn -// -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input.Touch; - -namespace Noddybox.Emulation.Xna.Joystick -{ - /// - /// Displays and drives the joystick. Unlike the keyboard this is not - /// not done event driven, but as a clasic Joystick interface. - /// - public class JoystickDriver - { - #region Private data - - private Texture2D backgroundImage; - private Texture2D joystickImage; - private Texture2D buttonImage; - private Vector2 position; - private JoystickState state; - - #endregion - - #region Private members - - #endregion - - #region Public properties - - /// - /// Get the current state of the joystick and fire buttons. - /// - public JoystickState State {get {return state;}} - - #endregion - - #region Public members - - /// - /// Updates the keyboard. Note that this will consume all the key press events. - /// - public void Update() - { - foreach (TouchLocation t in TouchPanel.GetState()) - { - // int x = (int)t.Position.X; - // int y = (int)t.Position.Y; - // int f = 0; - // KeyState key = null; - - - // if (t.State == TouchLocationState.Pressed) - // { - // for(f = 0; f < keymapSize && key == null; f++) - // { - // if (keymapPos[f].Contains(x, y)) - // { - // key = keymapState[f]; - // } - // } - - // if (key != null) - // { - // key.TouchId = t.Id; - - // if (key.IsSticky) - // { - // key.IsPressed = !key.IsPressed; - // } - // else - // { - // key.IsPressed = true; - // } - - // if (KeyEvent != null) - // { - // KeyEvent(this, new KeyPressEventArgs() {Key = key.Symbol, Pressed = key.IsPressed}); - // } - // } - // } - // else if (t.State == TouchLocationState.Released) - // { - // for(f = 0; f < keymapSize && key == null; f++) - // { - // if (keymapState[f].TouchId == t.Id) - // { - // key = keymapState[f]; - // } - // } - - // if (key != null) - // { - // if (!key.IsSticky) - // { - // key.IsPressed = false; - - // if (KeyEvent != null) - // { - // KeyEvent(this, new KeyPressEventArgs() {Key = key.Symbol, Pressed = key.IsPressed}); - // } - // } - // } - // } - - // // If no key handled, pass on the event - // // - // if (key == null && keymapState.Where(r => r.TouchId == t.Id).Count() == 0) - // { - // if (TouchEvent != null) - // { - // TouchEvent(this, new TouchLocationEventArgs() {Location = t}); - // } - // } - } - } - - /// - /// Draw the keyboard - /// - /// - public void Draw(SpriteBatch spriteBatch) - { - //spriteBatch.Draw(image, position, Color.White); - - //for(int f = 0; f < keymapSize; f++) - //{ - // if (keymapState[f].IsPressed) - // { - // spriteBatch.Draw(overlay, keymapPos[f], new Color(200, 200, 0, 25)); - // } - //} - } - - #endregion - - #region Constructors - - /// - /// Constructor. - /// - /// The graphics device to associate textures with. - /// The image for the joystick background. - /// The image for the joystick knob. - /// The image for a joystick button. - /// Where to draw and offset the joystick to. - public JoystickDriver(GraphicsDevice graphics, Texture2D backgroundImage, Texture2D joystickImage, Texture2D buttonImage, Vector2 position) - { - this.backgroundImage = backgroundImage; - this.joystickImage = joystickImage; - this.buttonImage = buttonImage; - this.position = position; - this.state = JoystickState.None; - } - - #endregion - } -} diff --git a/src/Noddybox.Emulation.Xna.Joystick/JoystickState.cs b/src/Noddybox.Emulation.Xna.Joystick/JoystickState.cs deleted file mode 100644 index 97219bc..0000000 --- a/src/Noddybox.Emulation.Xna.Joystick/JoystickState.cs +++ /dev/null @@ -1,43 +0,0 @@ -// This file is part of the Noddybox.Emulation C# suite. -// -// Noddybox.Emulation is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// Noddybox.Emulation is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Noddybox.Emulation. If not, see . -// -// Copyright (c) 2012 Ian Cowburn -// -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input.Touch; - -namespace Noddybox.Emulation.Xna.Joystick -{ - /// - /// Defines the state of the joystick. - /// - public enum JoystickState - { - None = 0x00, - Up = 0x01, - Down = 0x02, - Left = 0x04, - Right = 0x08, - Fire1 = 0x10, - Fire2 = 0x20, - Fire3 = 0x40, - Fire4 = 0x80 - } -} -- cgit v1.2.3