From 88f60fcbf08a9f9a8d422d48e910a7cf1cb63aef Mon Sep 17 00:00:00 2001 From: Ian C Date: Sat, 26 May 2012 22:05:23 +0000 Subject: Moved source files for reorganisation. --- .../KeyboardDriver.cs | 236 --------------------- 1 file changed, 236 deletions(-) delete mode 100644 src/Noddybox.Emulation.Xna.Keyboard/KeyboardDriver.cs (limited to 'src/Noddybox.Emulation.Xna.Keyboard') diff --git a/src/Noddybox.Emulation.Xna.Keyboard/KeyboardDriver.cs b/src/Noddybox.Emulation.Xna.Keyboard/KeyboardDriver.cs deleted file mode 100644 index 7d802da..0000000 --- a/src/Noddybox.Emulation.Xna.Keyboard/KeyboardDriver.cs +++ /dev/null @@ -1,236 +0,0 @@ -// This file is part of the Noddybox.Emulation C# suite. -// -// Noddybox.Emulation is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// Noddybox.Emulation is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Noddybox.Emulation. If not, see . -// -// Copyright (c) 2012 Ian Cowburn -// -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using Noddybox.Emulation.Keyboard.Schema; -using Microsoft.Xna.Framework.Graphics; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input.Touch; - -namespace Noddybox.Emulation.Xna.Keyboard -{ - /// - /// Displays and drives the keyboard. - /// - /// The enumerated type matching the symbols in the used keyboard definition. - public class KeyboardDriver where T: struct,IConvertible - { - #region Event arguments - - /// - /// Event data when a key is pressed or released. - /// - public class KeyPressEventArgs : EventArgs - { - /// - /// The key that was pressed. - /// - public T Key {get;set;} - - /// - /// True if the key was pressed. False if released. - /// - public bool Pressed {get; set;} - } - - /// - /// Event data when the screen is touched away from a key. - /// - public class TouchLocationEventArgs : EventArgs - { - /// - /// The touch. - /// - public TouchLocation Location {get; set;} - } - - #endregion - - #region Private data - - private class KeyState - { - public T Symbol {get;set;} - public bool IsPressed {get; set;} - public bool IsSticky {get; set;} - public int TouchId {get; set;} - } - - private Rectangle[] keymapPos; - private KeyState[] keymapState; - private int keymapSize; - private KeyboardDefinition keyboard; - private Texture2D image; - private Vector2 position; - private Texture2D overlay; - - #endregion - - #region Private members - - #endregion - - #region Public members - - /// - /// Updates the keyboard. Note that this will consume all the key press events. - /// - public void Update() - { - foreach (TouchLocation t in TouchPanel.GetState()) - { - int x = (int)t.Position.X; - int y = (int)t.Position.Y; - int f = 0; - KeyState key = null; - - - if (t.State == TouchLocationState.Pressed) - { - for(f = 0; f < keymapSize && key == null; f++) - { - if (keymapPos[f].Contains(x, y)) - { - key = keymapState[f]; - } - } - - if (key != null) - { - key.TouchId = t.Id; - - if (key.IsSticky) - { - key.IsPressed = !key.IsPressed; - } - else - { - key.IsPressed = true; - } - - if (KeyEvent != null) - { - KeyEvent(this, new KeyPressEventArgs() {Key = key.Symbol, Pressed = key.IsPressed}); - } - } - } - else if (t.State == TouchLocationState.Released) - { - for(f = 0; f < keymapSize && key == null; f++) - { - if (keymapState[f].TouchId == t.Id) - { - key = keymapState[f]; - } - } - - if (key != null) - { - if (!key.IsSticky) - { - key.IsPressed = false; - - if (KeyEvent != null) - { - KeyEvent(this, new KeyPressEventArgs() {Key = key.Symbol, Pressed = key.IsPressed}); - } - } - } - } - - // If no key handled, pass on the event - // - if (key == null && keymapState.Where(r => r.TouchId == t.Id).Count() == 0) - { - if (TouchEvent != null) - { - TouchEvent(this, new TouchLocationEventArgs() {Location = t}); - } - } - } - } - - /// - /// Draw the keyboard - /// - /// - public void Draw(SpriteBatch spriteBatch) - { - spriteBatch.Draw(image, position, Color.White); - - for(int f = 0; f < keymapSize; f++) - { - if (keymapState[f].IsPressed) - { - spriteBatch.Draw(overlay, keymapPos[f], new Color(200, 200, 0, 25)); - } - } - } - - #endregion - - #region Events - - public EventHandler KeyEvent; - public EventHandler TouchEvent; - - #endregion - - #region Constructors - - /// - /// Constructor. - /// - /// The graphics device to associate textures with. - /// The image for the keyboard. - /// Where to draw and offset the keyboard to. - /// The keyboard to drive this from. - public KeyboardDriver(GraphicsDevice graphics, Texture2D image, Vector2 position, KeyboardDefinition keyboard) - { - this.keyboard = keyboard; - this.image = image; - this.position = position; - - keymapSize = keyboard.Definitions.Count; - keymapPos = new Rectangle[keymapSize]; - keymapState = new KeyState[keymapSize]; - - for(int f = 0; f < keymapSize; f++) - { - KeyboardKey k = keyboard.Definitions[f]; - - keymapPos[f] = new Rectangle((int)position.X + k.X, (int)position.Y + k.Y, k.Width, k.Height); - - keymapState[f] = new KeyState() - { - Symbol = (T)Enum.Parse(typeof(T), k.KeySymbol, false), - IsPressed = false, - IsSticky = k.Sticky - }; - } - - Color c = Color.White; - overlay = new Texture2D(graphics, 2, 2, false, SurfaceFormat.Color); - overlay.SetData(new Color[] {c, c, c, c}); - } - - #endregion - } -} -- cgit v1.2.3