// This file is part of the Noddybox.Emulation C# suite. // // Noddybox.Emulation is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Noddybox.Emulation is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Noddybox.Emulation. If not, see . // // Copyright (c) 2012 Ian Cowburn // namespace EmuKeyboardDesigner { partial class MainForm { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.Text = "Form1"; } #endregion } }