using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace EmuKeyboardDesigner { public partial class OpsForm : Form { public OpsForm() { InitializeComponent(); } public int RemoveFront {get {return Convert.ToInt32(rmFrontUpDown.Value);}} public int RemoveRear {get {return Convert.ToInt32(rmRearUpDown.Value);}} public int AdjustX {get {return Convert.ToInt32(adjXUpDown.Value);}} public int AdjustY {get {return Convert.ToInt32(adjYUpDown.Value);}} public int AdjustWidth {get {return Convert.ToInt32(adjWidthUpDown.Value);}} public int AdjustHeight {get {return Convert.ToInt32(adjHeightUpDown.Value);}} public string Prefix {get {return prefixTextBox.Text;}} public string Suffix {get {return suffixTextBox.Text;}} } }