<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <ProjectGuid>{6BA269E1-4B99-43F2-A140-3454D78F4D17}</ProjectGuid> <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">x86</Platform> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <XnaFrameworkVersion>v4.0</XnaFrameworkVersion> <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath> <ContentRootDirectory>Content</ContentRootDirectory> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|Windows Phone'"> <PlatformTarget>x86</PlatformTarget> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|Windows Phone'"> <PlatformTarget>x86</PlatformTarget> </PropertyGroup> <PropertyGroup> <RootNamespace>KeyboardTestContent</RootNamespace> </PropertyGroup> <ItemGroup> <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" /> <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" /> <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" /> <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" /> <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" /> <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" /> </ItemGroup> <ItemGroup> <Compile Include="keyboard.png"> <Name>keyboard</Name> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> </Compile> </ItemGroup> <ItemGroup> <Compile Include="Courier New.spritefont"> <Name>Courier New</Name> <Importer>FontDescriptionImporter</Importer> <Processor>FontDescriptionProcessor</Processor> </Compile> </ItemGroup> <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> </Project>