// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation. If not, see .
//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input.Touch;
namespace Noddybox.Emulation.Xna.Input.Joystick
{
///
/// Defines the state of the joystick.
///
[Flags]
public enum DigitalJoystickState
{
Centre = 0x00,
Up = 0x08,
Down = 0x04,
Left = 0x02,
Right = 0x01,
UpLeft = Up | Left,
UpRight = Up | Right,
DownLeft = Down | Left,
DownRight = Down | Right
}
///
/// Defines the type of joystick.
///
public enum JoystickType
{
Analogue,
Digital
}
///
/// Defines the locked axis of the joystick.
///
public enum JoystickLock
{
EightWay,
FourWay,
TwoWayHorizontal,
TwoWayVertical
}
}