// This file is part of the Noddybox.Emulation C# suite. // // Noddybox.Emulation is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Noddybox.Emulation is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Noddybox.Emulation. If not, see . // // Copyright (c) 2012 Ian Cowburn // using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input.Touch; namespace Noddybox.Emulation.Xna.Input.Joystick { /// /// Defines the state of the joystick. /// public enum JoystickState { None = 0x00, Up = 0x01, Down = 0x02, Left = 0x04, Right = 0x08, Fire1 = 0x10, Fire2 = 0x20, Fire3 = 0x40, Fire4 = 0x80 } }