// This file is part of the Noddybox.Emulation C# suite. // // Noddybox.Emulation is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Noddybox.Emulation is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Noddybox.Emulation. If not, see . // // Copyright (c) 2012 Ian Cowburn // using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input.Touch; namespace Noddybox.Emulation.Xna.Input.Joystick { /// /// Defines the state of the joystick. /// [Flags] public enum DigitalJoystickState { Centre = 0x00, Up = 0x01, Down = 0x02, Left = 0x04, Right = 0x08, UpLeft = Up | Left, UpRight = Up | Right, DownLeft = Down | Left, DownRight = Down | Right } /// /// Defines the type of joystick. /// public enum JoystickType { Analogue, Digital } /// /// Defines the locked axis of the joystick. /// public enum JoystickLock { EightWay, FourWay, TwoWayHorizontal, TwoWayVertical } }