// Base plugin for GfxEd8 // Copyright (C) 2004 Ian Cowburn // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // $Id$ // using System; using System.IO; using GfxEdInterface; namespace GfxEdBasePlugin { /// /// Description of MyClass. /// public class Spectrum : IPlugin { public Spectrum() { m_pal=new Colour[2]; m_pal[0]=new Colour("Background",0x00,0x00,0x00); m_pal[1]=new Colour("White",0xff,0xff,0xff); m_size=new SpriteSize[2]; m_size[0]=new SpriteSize(8,8,1,1); m_size[1]=new SpriteSize(16,16,1,1); m_paledit=new bool[2] {false,false}; m_palcommon=new bool[2] {false,false}; m_config=new SpecConfigForm(); m_output=new Output(2,1,false,false); } public string Description { get {return "Spectrum Assembly Language (Noddybox Mono Sprites)";} } public string ShortName { get {return "Spectrum Mono Sprites";} } public string Author { get {return Global.Copyright;} } public string URL { get {return Global.URL;} } public uint MaxColours { get {return 2;} } public Colour[] Palette { get {return m_pal;} } public bool[] SprPalEditable { get {return m_paledit;} } public bool[] SprPalCommon { get {return m_palcommon;} } public SpriteSize[] AllowedSizes { get {return m_size;} } public string ExportExtension { get {return "asm";} } public bool Export(string path, SpriteList sprites) { if (m_config.Shift && (sprites.Count%8)!=0) { throw new Exception("Must be a multiple of 8 sprites to pre-shift"); } TextWriter w=File.CreateText(path); int no=0; foreach (Sprite s in sprites) { if (m_config.Shift) { m_output.AssemblyShifted(w,s,no); no=(no+1)&7; } else { m_output.Assembly(w,s); } } no=0; if (m_config.Mask) { foreach (Sprite s in sprites) { Sprite mask=new Sprite(s); mask.Name+="_mask"; for(uint y=0;y0;x2--) if (s[x2-1,y]==1) break; if (x10) for(uint x=x1;x