From 26c98ba56e72beaf8a99eafbedd2b0c64ac13954 Mon Sep 17 00:00:00 2001 From: Ian C Date: Sat, 27 May 2006 23:24:02 +0000 Subject: Updates --- HELP/help.txt | 162 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 81 insertions(+), 81 deletions(-) (limited to 'HELP/help.txt') diff --git a/HELP/help.txt b/HELP/help.txt index 0d98d52..190aa53 100644 --- a/HELP/help.txt +++ b/HELP/help.txt @@ -1,81 +1,81 @@ - -@THE RULES - -You start with an empty pit that has electrodes -down the sides and at the bottom. - -#incbin::HELP/pit.png - -You must connect these using geometric -shapes that fall from the sky which have -wires embedded in the blocks... - -#incbin::HELP/piece.png - -I'm sure you'll (cough) recognise the shapes. - -Once a piece has landed in the pit if a -connection can be made between electrodes, -or a loop of wires can be made, then these -are removed and you score lovely points... - -#incbin::HELP/wire1.png - -#incbin::HELP/loop1.png - -If a connection cannot be made, as in this one: - -#incbin::HELP/wire2.png - -Then the peices are unglued and any hanging bits -drop down into the pit to make other possible -loops... - -#incbin::HELP/wire3.png - -If a piece lands with anything sticking out of the -top of the pit, it's GAME OVER. - - -@SPECIAL PIECES - -Once in a while a special piece may drop down... - - -!SMART BOMB - -$incbin::HELP/bomb.png - -This special will destroy all blocks that are the -same as the one it lands on. Landing on nothing -is perhaps not a good idea... - - -!TWISTER - -$incbin::HELP/twister.png - -The twister will rotate all the pieces in the pit -four times, scoring any loops and wires that -are made from doing this. - - -!SMART NUKE - -$incbin::HELP/nuke.png - -The smart nuke destroy all blocks that match -the blocks surrounding the point were it lands. - - -!SUPER CROSS - -~incbin::HELP/cross.png - -This will change all blocks above, below and to -the left and right radiating out from the -special to cross pieces. - - -* * * * * * * * * * * * * - + +@THE RULES + +You start with an empty pit that has electrodes +down the sides and at the bottom. + +#incbin::HELP/pit.png + +You must connect these using geometric +shapes that fall from the sky which have +wires embedded in the blocks... + +#incbin::HELP/piece.png + +I'm sure you'll (cough) recognise the shapes. + +Once a piece has landed in the pit if a +connection can be made between electrodes, +or a loop of wires can be made, then these +are removed and you score lovely points... + +#incbin::HELP/wire1.png + +#incbin::HELP/loop1.png + +If a connection cannot be made, as in this one: + +#incbin::HELP/wire2.png + +Then the peices are unglued and any hanging bits +drop down into the pit to make other possible +connections and loops... + +#incbin::HELP/wire3.png + +If a piece lands with anything sticking out of the +top of the pit, it's GAME OVER. + + +@SPECIAL PIECES + +Once in a while a special piece may drop down... + + +!SMART BOMB + +$incbin::HELP/bomb.png + +This special will destroy all blocks that are the +same as the one it lands on. Landing on nothing +is perhaps not a good idea... + + +!TWISTER + +$incbin::HELP/twister.png + +The twister will rotate all the pieces in the pit +four times, scoring any loops and wires that +are made from doing this. + + +!SMART NUKE + +$incbin::HELP/nuke.png + +The smart nuke destroy all blocks that match +the blocks surrounding the point were it lands. + + +!SUPER CROSS + +~incbin::HELP/cross.png + +This will change all blocks above, below and to +the left and right radiating out from the +special to cross pieces. + + +* * * * * * * * * * * * * + -- cgit v1.2.3