From cf0e1b5f3422dc1adc60b1684591ab0962c441bb Mon Sep 17 00:00:00 2001 From: Ian C Date: Mon, 5 Dec 2005 00:59:34 +0000 Subject: Updates and added help page --- HELP/bomb.png | Bin 0 -> 1495 bytes HELP/help.txt | 64 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ HELP/loop1.png | Bin 0 -> 9091 bytes HELP/piece.png | Bin 0 -> 3142 bytes HELP/pit.png | Bin 0 -> 869 bytes HELP/twister.png | Bin 0 -> 1833 bytes HELP/wire1.png | Bin 0 -> 4061 bytes HELP/wire2.png | Bin 0 -> 3884 bytes HELP/wire3.png | Bin 0 -> 4094 bytes 9 files changed, 64 insertions(+) create mode 100644 HELP/bomb.png create mode 100644 HELP/help.txt create mode 100644 HELP/loop1.png create mode 100644 HELP/piece.png create mode 100644 HELP/pit.png create mode 100644 HELP/twister.png create mode 100644 HELP/wire1.png create mode 100644 HELP/wire2.png create mode 100644 HELP/wire3.png (limited to 'HELP') diff --git a/HELP/bomb.png b/HELP/bomb.png new file mode 100644 index 0000000..0bb3eed Binary files /dev/null and b/HELP/bomb.png differ diff --git a/HELP/help.txt b/HELP/help.txt new file mode 100644 index 0000000..ef89506 --- /dev/null +++ b/HELP/help.txt @@ -0,0 +1,64 @@ + +@THE RULES + +You start with an empty pit that has electrodes +down the sides and at the bottom. + +#incbin::HELP/pit.png + +You must connect these using geometric +shapes that fall from the sky which have +wires embedded in the blocks... + +#incbin::HELP/piece.png + +I'm sure you'll (cough) recognise the shapes. + +Once a piece has landed in the pit if a +connection can be made between electrodes, +or a loop of wires can be made, then these +are removed and you score lovely points... + +#incbin::HELP/wire1.png + +#incbin::HELP/loop1.png + +If a connection cannot be made, as in this one: + +#incbin::HELP/wire2.png + +Then the peices are unglued and any hanging bits +drop down into the pit to make other possible +loops... + +#incbin::HELP/wire3.png + +If a piece lands with anything sticking out of the +top of the pit, it's GAME OVER. + + +@SPECIAL PIECES + +Once in a while a special piece may drop down... + + +!SMART BOMB + +#incbin::HELP/bomb.png + +This special will destroy all blocks that are the +same as the one it lands on. Landing on nothing +is probably not a good idea... + + +!TWISTER + +#incbin::HELP/twister.png + +The twister will rotate all the pieces in the pit +four times, scoring any loops and wires that +are made from doing this. + + +* * * * * * * * * * * * * + diff --git a/HELP/loop1.png b/HELP/loop1.png new file mode 100644 index 0000000..26a2804 Binary files /dev/null and b/HELP/loop1.png differ diff --git a/HELP/piece.png b/HELP/piece.png new file mode 100644 index 0000000..c49339e Binary files /dev/null and b/HELP/piece.png differ diff --git a/HELP/pit.png b/HELP/pit.png new file mode 100644 index 0000000..1464996 Binary files /dev/null and b/HELP/pit.png differ diff --git a/HELP/twister.png b/HELP/twister.png new file mode 100644 index 0000000..61b3e40 Binary files /dev/null and b/HELP/twister.png differ diff --git a/HELP/wire1.png b/HELP/wire1.png new file mode 100644 index 0000000..d4116c2 Binary files /dev/null and b/HELP/wire1.png differ diff --git a/HELP/wire2.png b/HELP/wire2.png new file mode 100644 index 0000000..ad44b14 Binary files /dev/null and b/HELP/wire2.png differ diff --git a/HELP/wire3.png b/HELP/wire3.png new file mode 100644 index 0000000..5e8f709 Binary files /dev/null and b/HELP/wire3.png differ -- cgit v1.2.3