@THE RULES You start with an empty pit that has electrodes down the sides and at the bottom. #incbin::HELP/pit.png You must connect these using geometric shapes that fall from the sky which have wires embedded in the blocks... #incbin::HELP/piece.png I'm sure you'll (cough) recognise the shapes. Once a piece has landed in the pit if a connection can be made between electrodes, or a loop of wires can be made, then these are removed and you score lovely points... #incbin::HELP/wire1.png #incbin::HELP/loop1.png If a connection cannot be made, as in this one: #incbin::HELP/wire2.png Then the peices are unglued and any hanging bits drop down into the pit to make other possible connections and loops... #incbin::HELP/wire3.png If a piece lands with anything sticking out of the top of the pit, it's GAME OVER. @SPECIAL PIECES Once in a while a special piece may drop down... !SMART BOMB $incbin::HELP/bomb.png This special will destroy all blocks that are the same as the one it lands on. Landing on nothing is perhaps not a good idea... !TWISTER $incbin::HELP/twister.png The twister will rotate all the pieces in the pit four times, scoring any loops and wires that are made from doing this. !SMART NUKE $incbin::HELP/nuke.png The smart nuke destroy all blocks that match the blocks surrounding the point were it lands. !SUPER CROSS ~incbin::HELP/cross.png This will change all blocks above, below and to the left and right radiating out from the special to cross pieces. * * * * * * * * * * * * *