From c0c90d27f942c4ef4a1baa26c12cf28ad55c0fe2 Mon Sep 17 00:00:00 2001 From: Ian C Date: Sun, 8 May 2005 23:42:12 +0000 Subject: Updated docs --- docs/msGLExport.txt | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'docs/msGLExport.txt') diff --git a/docs/msGLExport.txt b/docs/msGLExport.txt index 8eff565..6d6beca 100644 --- a/docs/msGLExport.txt +++ b/docs/msGLExport.txt @@ -55,7 +55,7 @@ Generate for lit scenes the ambient, diffuse, specular and emissive colours. If not selected, then the vertexes are given a simple colour taken - from the materials diffuse colour (or white if no material is + from the material's diffuse colour (or white if no material is defined). @@ -135,7 +135,7 @@ TEST_MATERIALS BlitzMAX Usage --------------------------------------------------------------------------- -To use the source in your project, assuming you gave the function name as +To use the source in your project, assuming you gave the class name as Test, simply include "Test.bmx" to use the model. This defines a class called Test, which has the following fields: @@ -167,8 +167,7 @@ Function CreateDisplayList:Int() Creates a common OpenGL display list used by all instances of the class. Returns True if the list was created, otherwise False. - Note that Render() will use the display list automatically if it's - been created. + Render() will use the display list automatically if it's been created. If 'Generate Info' was selected, then the following constants are defined: @@ -205,7 +204,6 @@ Const TEXTURED:Int Const MATERIALS:Int - Set to True if 'Generate for lit scenes' was selected. Otherwise False. -- cgit v1.2.3