// msGLExport - OpenGL exporter for Milkshape // // Copyright (C) 2005 Ian Cowburn (ianc@noddybox.demon.co.uk) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // ------------------------------------------------------------------------- // // $Id$ // #ifndef CONFIG_H #define CONFIG_H #include class Config { public: static void Load(); static void Save(); static std::string Path(); static void Path(const std::string &val); static bool UseTexture(); static void UseTexture(bool flag); static bool UseInfo(); static void UseInfo(bool flag); static bool ForceCOG(); static void ForceCOG(bool flag); static bool BlitzMax(); static void BlitzMax(bool flag); private: Config(); static bool m_init; static std::string m_path; static bool m_useTexture; static bool m_useInfo; static bool m_forceCOG; static bool m_blitzMax; }; #endif // CONFIG_H