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#  MSPlugins - Simple OpenGL Milkshape plugin
#
#  Copyright (C) 2005  Ian Cowburn (ianc@noddybox.demon.co.uk)
#
#  This program is free software; you can redistribute it and/or modify
#  it under the terms of the GNU General Public License as published by
#  the Free Software Foundation; either version 2 of the License, or
#  (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software
#  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
#
#  -------------------------------------------------------------------------
#
#  $Id: GNUmakefile,v 1.1 2005-04-15 00:53:56 ianc Exp $
#
include ../make.conf

TARGET	=	msGLExport

RES	=	dialog

SOURCES	=	main.cpp	\
		gldialog.cpp	\
		generate.cpp

HEADERS	=	$(RES).h	\
		gldialog.h	\
		generate.h

OBJECTS	=	$(SOURCES:.cpp=.o) $(RES).o

OUTDLL	=	$(TARGET).dll

OUTLIB	=	$(TARGET).a

WRAPPER	=	../wrapper

DLLLIBS	=	$(WRAPPER)/mingwms.lib $(MILKSHAPE)/lib/msModelLib.lib 	\
		`w32dlib-config --libs`

FLAGS	=	-I$(WRAPPER) -I$(MILKSHAPE) -Wall `w32dlib-config --cflags`


$(OUTDLL): $(OBJECTS)
	dllwrap --output-lib=$(OUTLIB) --dllname=$(OUTDLL) \
		--driver-name=c++ $(OBJECTS) $(DLLLIBS) 

# Unfortunately the windres resource compiler doesn't like my RC, so you
# need RC.EXE from the Platform SDK to compile it to a RES first.
#
$(RES).o: $(RES).res
	windres -v -i $(RES).res -o $(RES).o

$(RES).res: $(RES).rc $(RES).h
	rc $(RES).rc

%.o: %.cpp
	$(CXX) -c $(FLAGS) $< -o $@

-include depend.mak

clean:
	-rm -f $(OUTDLL) $(OUTLIB) $(OBJECTS) $(RES).res depend.mak

depend:
	@echo Dependencies updated....
	$(CXX) -MM $(FLAGS) $(SOURCES) > depend.mak


# END OF FILE