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// msGLExport - OpenGL exporter for Milkshape
//
// Copyright (C) 2005 Ian Cowburn (ianc@noddybox.demon.co.uk)
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// -------------------------------------------------------------------------
//
// $Id$
//
#include "config.h"
#include <w32dlib/w32dlib.h>
#define KEY "Software\\Noddybox\\MSPluginState\\SimpleOpenGL"
bool Config::m_init=false;
std::string Config::m_path;
bool Config::m_useTexture=false;
bool Config::m_useInfo=false;
bool Config::m_forceCOG=false;
bool Config::m_blitzMax=false;
void Config::Load()
{
if (!m_init)
{
m_init=true;
char path[1024];
GetCurrentDirectory(sizeof path,path);
m_path=path;
m_useTexture=false;
m_useInfo=false;
m_forceCOG=false;
m_blitzMax=false;
#if REGISTRY_USAGE!=0
W32DLib::Registry r(HKEY_CURRENT_USER,KEY);
r.Read("path",m_path);
r.Read("texture",m_useTexture);
r.Read("info",m_useInfo);
r.Read("cog",m_forceCOG);
r.Read("bmx",m_blitzMax);
#endif
}
}
void Config::Save()
{
#if REGISTRY_USAGE!=0
W32DLib::Registry r(HKEY_CURRENT_USER,KEY,REGISTRY_USAGE==2);
r.Write("path",m_path);
r.Write("texture",m_useTexture);
r.Write("info",m_useInfo);
r.Write("cog",m_forceCOG);
r.Write("bmx",m_blitzMax);
#endif
}
std::string Config::Path() {return m_path;}
void Config::Path(const std::string &val) {m_path=val;}
bool Config::UseTexture() {return m_useTexture;}
void Config::UseTexture(bool flag) {m_useTexture=flag;}
bool Config::UseInfo() {return m_useInfo;}
void Config::UseInfo(bool flag) {m_useInfo=flag;}
bool Config::ForceCOG() {return m_forceCOG;}
void Config::ForceCOG(bool flag) {m_forceCOG=flag;}
bool Config::BlitzMax() {return m_blitzMax;}
void Config::BlitzMax(bool flag) {m_blitzMax=flag;}
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