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//  msGLExport - OpenGL exporter for Milkshape
//
//  Copyright (C) 2005  Ian Cowburn (ianc@noddybox.demon.co.uk)
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//  -------------------------------------------------------------------------
//
//  $Id$
//
#ifndef GENERATE_H
#define GENERATE_H

#include <windows.h>
#include <string>
#include <msLib.h>
#include <cstdio>

class Generate  
{
public:
	Generate(msModel *model);

	virtual ~Generate();

	std::string GenerateFuncname();

	void Setup(const std::string& dir,
		   const std::string& funcname,
		   bool texture,
		   bool info,
		   bool forceCOG,
		   bool blitzMax,
		   bool vertex_normals);

	void MakeFiles(HWND parent);

	std::string Info();

private:
	msModel		*m_model;
	std::string	m_funcName;
	std::string	m_dir;

	bool		m_useTexture;
	bool		m_useInfo;
	bool		m_forceCOG;
	
	float		m_cogx;
	float		m_cogy;
	float		m_cogz;
	
	float		m_appcogx;
	float		m_appcogy;
	float		m_appcogz;

	float		m_max_x;
	float		m_min_x;
	float		m_max_y;
	float		m_min_y;
	float		m_max_z;
	float		m_min_z;

	bool		m_blitzMax;
	bool		m_normals;

	int		m_indent;

	std::FILE	*m_fp;

	const char *Space(int len);
	void Output(const char *fmt, ...);

	void CalcModelBounds();

	void GenerateC(HWND parent);
	void GenerateBlitzMax(HWND parent);

	void GenerateCommon(std::string& missing,
			    const char *term,
			    const char *start_comment,
			    const char *end_comment);

	void GenerateMaterial(msMaterial *mat,
			      std::string& missing,
			      const char *term);
};

#endif // GENERATE_H