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' Missile Lock
'
' Copyright (C) 2006 Ian Cowburn (ianc@noddybox.co.uk)
'
' This program is free software; you can redistribute it and/or modify
' it under the terms of the GNU General Public License as published by
' the Free Software Foundation; either version 2 of the License, or
' (at your option) any later version.
'
' This program is distributed in the hope that it will be useful,
' but WITHOUT ANY WARRANTY; without even the implied warranty of
' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
' GNU General Public License for more details.
'
' You should have received a copy of the GNU General Public License
' along with this program; if not, write to the Free Software
' Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
'
' -------------------------------------------------------------------------
'
' $Id$
'
Strict
Import brl.pngloader
Import noddybox.bitmapfont
Import noddybox.gfxmenu
' Included binaries
'
Incbin "GFX/font.bmf"
Incbin "GFX/title.png"
Incbin "GFX/ship.png"
Incbin "GFX/missile.png"
Incbin "GFX/exhaust.png"
Incbin "GFX/flame.png"
Incbin "GFX/star.png"
Const HERTZ:Int=70
Type Lookup
Global si:Double[]
Global co:Double[]
Function Init()
si=New Double[360]
co=New Double[360]
For Local a:Double=0 To 359
si[a]=Sin(a)
co[a]=Cos(a)
Next
End Function
End Type
Type GFX
Global font:TBitmapFont
Global title:TImage
Global ship:TImage
Global missile:TImage
Global exhaust:TImage
Global flame:TImage
Global star:TImage
Function SafeLoadImage:TImage(p:String, mode:Int)
Local i:TImage=LoadImage(p,mode)
Assert i,"Failed to load " + p
Return i
End Function
Function SafeLoadAnimImage:TImage(p:String, w:Int, h:Int, f:Int, c:Int, mode:Int)
Local i:TImage=LoadAnimImage(p,w,h,f,c,mode)
Assert i,"Failed to load " + p
Return i
End Function
Function Init()
font=TBitmapFont.Load("incbin::GFX/font.bmf",0)
Assert font,"Failed to load incbin::GFX/font.bmf"
title=SafeLoadImage("incbin::GFX/title.png",0)
ship=SafeLoadImage("incbin::GFX/ship.png",FILTEREDIMAGE)
flame=SafeLoadImage("incbin::GFX/flame.png",FILTEREDIMAGE)
MidHandleImage(ship)
MidHandleImage(flame)
missile=SafeLoadImage("incbin::GFX/missile.png",FILTEREDIMAGE)
exhaust=SafeLoadImage("incbin::GFX/exhaust.png",FILTEREDIMAGE)
SetImageHandle(missile,3,7)
SetImageHandle(exhaust,3,3)
star=SafeLoadImage("incbin::GFX/star.png",0)
SetImageHandle(star,1,1)
End Function
End Type
Type GameConfig
Global kleft:Int
Global kright:Int
Global kpause:Int
Global kfire:Int
Global hiscore:Int
Function Load()
Local s:TStream=ReadStream("mlock.config")
If s=Null
kleft=KEY_LEFT
kright=KEY_RIGHT
kfire=KEY_SPACE
kpause=KEY_P
hiscore=0
Return
EndIf
s=LittleEndianStream(s)
kleft=s.ReadInt()
kright=s.ReadInt()
kfire=s.ReadInt()
kpause=s.ReadInt()
hiscore=s.ReadInt()
s.Close()
End Function
Function Save()
Local s:TStream=WriteStream("mlock.config")
If s=Null
Return
EndIf
s=LittleEndianStream(s)
s.WriteInt(kleft)
s.WriteInt(kright)
s.WriteInt(kfire)
s.WriteInt(kpause)
s.WriteInt(hiscore)
s.Close()
End Function
EndType
Type TEasyLink
Field l:TLink
Function Create:TEasyLink(l:TList)
Local o:TEasyLink=New TEasyLink
o.l=l.FirstLink()
Return o
End Function
Method Value:Object()
If l
Return l.Value()
Else
Return Null
EndIf
End Method
Method MoveNext()
If l
l=l.NextLink()
EndIf
End Method
Method Remove()
Local ol:TLink=l
MoveNext()
ol.Remove()
End Method
End Type
Type Scroller
Global msg:String
Global msgp:Int
Global msgx:Int
Global msgy:Int
Function Init()
msg=" "
msg:+"DURING A TEST-FLIGHT OF THE STAR-FIGHTER OX-9 YOU ARE AMBUSHED IN THE ASTEROID FIELD... "
msg:+"THE EVIL EMPIRE CANNOT BE ALLOWED TO DESTROY THE PROTOTYPE SO YOU MUST PILOT THE WEAPONLESS OX-9 "
msg:+"AVOIDING THE DEADLY MISSILES UNTIL HELP ARRIVES... "
msg:+"SHOW HEART YOUNG PILOT, STAR-FLEET IS DEPENDING UPON YOU!"
'msg:+"TAKE THE LAST REMAINING STAR-FIGHTER AND USE SKILL AND JUDGEMENT TO AVOID THE DEADLY MISSILES THE EVIL ALIENS ARE FIRING AT YOU WHILE "
'msg:+"DESTROYING THEIR ADVANCING FLEET... "
'msg:+"SHOW HEART YOUNG PILOT, THE EARTH IS DEPENDING UPON YOU!"
msgx=0
msgp=0
msgy=560
End Function
Function Draw()
GFX.font.Draw(msg[..70],msgx,msgy)
msgx:-2
If msgx<-GFX.font.TextWidth(msg[0..1])
msgx:+GFX.font.TextWidth(msg[0..1])
msg=msg[1..]+msg[0..1]
EndIf
End Function
End Type
Type TFadeScreen
Field a:Double
Field ai:Double
Function Create:TFadeScreen(a:Double, ai:Double)
Local o:TFadeScreen=New TFadeScreen
o.a=a
o.ai=ai
Return o
End Function
Function FadeOut:TFadeScreen()
Return Create(0,0.05)
End Function
Function FadeIn:TFadeScreen()
Return Create(1,-0.05)
End Function
Function DoFadeOut()
Local fade:TFadeScreen=TFadeScreen.FadeOut()
Local pm:TPixmap=GrabPixmap(0,0,GraphicsWidth(),GraphicsHeight())
While fade.Fade()
Cls
DrawPixmap(pm,0,0)
fade.Draw()
Flip
Wend
End Function
Method Fade:Int()
a:+ai
Return a>0 And a<1
End Method
Method Draw()
Local r:Int,g:Int,b:Int
Local x:Float,y:Float
Local oa:Double=GetAlpha()
GetColor(r,g,b)
GetOrigin(x,y)
SetAlpha(a)
SetColor(0,0,0)
DrawRect(-x,-y,GraphicsWidth(),GraphicsHeight())
SetColor(r,g,b)
SetAlpha(oa)
End Method
End Type
Type Number
Function Format:String(num:Int)
Local c:Int=0
Local ret:String=""
Local a:String=String.FromInt(num)
For Local f:Int=a.length-1 To 0 Step -1
If ret.length And (c Mod 3)=0
ret=","+ret
EndIf
ret=a[f..f+1]+ret
c:+1
Next
Return ret
End Function
End Type
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