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' Missile Lock
'
' Copyright (C) 2006 Ian Cowburn (ianc@noddybox.co.uk)
'
' This program is free software; you can redistribute it and/or modify
' it under the terms of the GNU General Public License as published by
' the Free Software Foundation; either version 2 of the License, or
' (at your option) any later version.
'
' This program is distributed in the hope that it will be useful,
' but WITHOUT ANY WARRANTY; without even the implied warranty of
' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
' GNU General Public License for more details.
'
' You should have received a copy of the GNU General Public License
' along with this program; if not, write to the Free Software
' Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
'
' -------------------------------------------------------------------------
'
' $Id$
'
Strict
Import brl.pngloader
Import noddybox.bitmapfont
Import noddybox.gfxmenu
' Included binaries
'
Incbin "GFX/font.bmf"
Incbin "GFX/title.png"
Incbin "GFX/ship.png"
Incbin "GFX/missile.png"
Incbin "GFX/exhaust.png"
Incbin "GFX/flame.png"
Incbin "GFX/star.png"
Incbin "GFX/asteroid.png"
Incbin "GFX/fireball.png"
Const HERTZ:Int=70
Const MISSILE_LAYER:Int=1
Const ASTEROID_LAYER:Int=2
Const ALL_LAYERS:Int=3
Type GFX
Global font:TBitmapFont
Global title:TImage
Global ship:TImage
Global missile:TImage
Global exhaust:TImage
Global flame:TImage
Global star:TImage
Global asteroid:TImage
Global fireball:TImage
Function SafeLoadImage:TImage(p:String, mode:Int)
Local i:TImage=LoadImage(p,mode)
Assert i,"Failed to load " + p
Return i
End Function
Function SafeLoadAnimImage:TImage(p:String, w:Int, h:Int, f:Int, c:Int, mode:Int)
Local i:TImage=LoadAnimImage(p,w,h,f,c,mode)
Assert i,"Failed to load " + p
Return i
End Function
Function Init()
font=TBitmapFont.Load("incbin::GFX/font.bmf",0)
Assert font,"Failed to load incbin::GFX/font.bmf"
title=SafeLoadImage("incbin::GFX/title.png",0)
ship=SafeLoadImage("incbin::GFX/ship.png",FILTEREDIMAGE)
flame=SafeLoadImage("incbin::GFX/flame.png",FILTEREDIMAGE)
MidHandleImage(ship)
MidHandleImage(flame)
missile=SafeLoadImage("incbin::GFX/missile.png",FILTEREDIMAGE)
exhaust=SafeLoadImage("incbin::GFX/exhaust.png",FILTEREDIMAGE)
SetImageHandle(missile,3,7)
SetImageHandle(exhaust,3,3)
star=SafeLoadImage("incbin::GFX/star.png",0)
SetImageHandle(star,1,1)
asteroid=SafeLoadImage("incbin::GFX/asteroid.png",FILTEREDIMAGE)
MidHandleImage(asteroid)
fireball=SafeLoadImage("incbin::GFX/fireball.png",FILTEREDIMAGE)
SetImageHandle(fireball,7,7)
End Function
End Type
Type GameConfig
Global kleft:Int
Global kright:Int
Global kpause:Int
Global kthrust:Int
Global hiscore:Int
Function Load()
Local s:TStream=ReadStream("mlock.config")
If s=Null
kleft=KEY_LEFT
kright=KEY_RIGHT
kthrust=KEY_SPACE
kpause=KEY_P
hiscore=0
Return
EndIf
s=LittleEndianStream(s)
kleft=s.ReadInt()
kright=s.ReadInt()
kthrust=s.ReadInt()
kpause=s.ReadInt()
hiscore=s.ReadInt()
s.Close()
End Function
Function Save()
Local s:TStream=WriteStream("mlock.config")
If s=Null
Return
EndIf
s=LittleEndianStream(s)
s.WriteInt(kleft)
s.WriteInt(kright)
s.WriteInt(kthrust)
s.WriteInt(kpause)
s.WriteInt(hiscore)
s.Close()
End Function
EndType
Type TEasyLink
Field l:TLink
Function Create:TEasyLink(l:TList)
Local o:TEasyLink=New TEasyLink
o.l=l.FirstLink()
Return o
End Function
Method Value:Object()
If l
Return l.Value()
Else
Return Null
EndIf
End Method
Method MoveNext()
If l
l=l.NextLink()
EndIf
End Method
Method Remove()
Local ol:TLink=l
MoveNext()
ol.Remove()
End Method
End Type
Type Scroller
Global msg:String
Global msgp:Int
Global msgx:Int
Function Init()
Rem
msg=" "
msg:+"DURING A TEST-FLIGHT OF THE STAR-FIGHTER OGL-X YOU ARE AMBUSHED IN THE ASTEROID FIELD OUTSIDE OF MARS... "
msg:+"THE EVIL EMPIRE CANNOT BE ALLOWED TO DESTROY THE PROTOTYPE SO YOU MUST PILOT THE WEAPONLESS CRAFT, "
msg:+"AVOIDING THE DEADLY MISSILES UNTIL HELP ARRIVES... "
msg:+"SHOW HEART YOUNG PILOT, STAR-FLEET IS DEPENDING UPON YOU!"
EndRem
msg=" "
msg:+"IT IS A TIME OF WAR. IN A LAST DITCH ATTEMPT TO WIN A LOSING WAR THAT HAS RAGED THROUGH THE GALAXY AGAINST THE EVIL EMPIRE "
msg:+"A NEW SHIP, THE DX-9, HAS BEEN DEVELOPED. ON A ROUTINE TEST FLIGHT THE SHIP HAS BEEN AMBUSHED IN AN ASTEROID FIELD. "
msg:+"WEAPONLESS, YOU MUST PILOT THE DX-9 AND AVOID THE EMPIRE'S MISSILE SALVOS AMONGST THE ASTEROIDS... HELP WILL ARRIVE EVENTUALLY, "
msg:+"BUT UNTIL THEN YOU ARE OUR LAST HOPE. IF THE DX-9 IS LOST THEN SO IS THE EARTH. EARTH IS DEPENDING ON YOU!!!"
msgx=0
msgp=0
End Function
Function Draw(y:Int)
GFX.font.Draw(msg[..70],msgx,y)
msgx:-2
If msgx<-GFX.font.TextWidth(msg[0..1])
msgx:+GFX.font.TextWidth(msg[0..1])
msg=msg[1..]+msg[0..1]
EndIf
End Function
End Type
Type VText
Field t:String
Field y:Int
Function Create:VText(t:String, y:Int)
Local o:VText=New VText
o.t=t
o.y=y
Return o
End Function
End Type
Type VerticalScroller
Global msg:TList
Global maxy:Int
Method New()
msg=CreateList()
maxy=0
End Method
Method Add(s:String)
SetScale(2,2)
msg.AddLast(VText.Create(s,maxy+800))
maxy:+GFX.font.TextHeight(s)
SetScale(1,1)
End Method
Method Draw()
SetScale(2,2)
For Local o:VText=EachIn msg
o.y:-1
If o.y<-GFX.font.TextHeight(o.t)
o.y:+maxy
EndIf
If o.y<799
GFX.font.Centre(o.t,o.y)
EndIf
Next
SetScale(1,1)
End Method
End Type
Type Thanks
Global item:String[]
Global i:Int
Global wait:Int
Global a:Double
Global ai:Double
Function Init()
item=["HTTP://WWW.SLAYRADIO.ORG/", ..
"HTTP://WWW.BLITZBASIC.COM/"]
i=0
a=0
ai=0.05
End Function
Function Draw(y:Int)
SetAlpha(a)
GFX.font.Centre(item[i],y)
SetAlpha(1)
If wait
wait:-1
Else
a:+ai
If a>1
wait=HERTZ*5
ai=-0.05
a=1
ElseIf a<0
i=(i+1) Mod item.length
ai=0.05
a=0
EndIf
EndIf
End Function
End Type
Type TFadeScreen
Field a:Double
Field ai:Double
Function Create:TFadeScreen(a:Double, ai:Double)
Local o:TFadeScreen=New TFadeScreen
o.a=a
o.ai=ai
Return o
End Function
Function FadeOut:TFadeScreen()
Return Create(0,0.05)
End Function
Function FadeIn:TFadeScreen()
Return Create(1,-0.05)
End Function
Function DoFadeIn()
Local fade:TFadeScreen=TFadeScreen.FadeIn()
Local pm:TPixmap=GrabPixmap(0,0,GraphicsWidth(),GraphicsHeight())
While fade.Fade()
Cls
DrawPixmap(pm,0,0)
fade.Draw()
Flip
Wend
End Function
Function DoFadeOut()
Local fade:TFadeScreen=TFadeScreen.FadeOut()
Local pm:TPixmap=GrabPixmap(0,0,GraphicsWidth(),GraphicsHeight())
While fade.Fade()
Cls
DrawPixmap(pm,0,0)
fade.Draw()
Flip
Wend
End Function
Method Fade:Int()
a:+ai
Return a>0 And a<1
End Method
Method Draw()
Local r:Int,g:Int,b:Int
Local x:Float,y:Float
Local oa:Double=GetAlpha()
GetColor(r,g,b)
GetOrigin(x,y)
SetAlpha(a)
SetColor(0,0,0)
DrawRect(-x,-y,GraphicsWidth(),GraphicsHeight())
SetColor(r,g,b)
SetAlpha(oa)
End Method
End Type
Type Number
Function Format:String(num:Int)
Local c:Int=0
Local ret:String=""
Local a:String=String.FromInt(num)
For Local f:Int=a.length-1 To 0 Step -1
If ret.length And (c Mod 3)=0
ret=","+ret
EndIf
ret=a[f..f+1]+ret
c:+1
Next
Return ret
End Function
End Type
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