1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
|
' Missile Lock
'
' Copyright (C) 2006 Ian Cowburn (ianc@noddybox.co.uk)
'
' This program is free software; you can redistribute it and/or modify
' it under the terms of the GNU General Public License as published by
' the Free Software Foundation; either version 2 of the License, or
' (at your option) any later version.
'
' This program is distributed in the hope that it will be useful,
' but WITHOUT ANY WARRANTY; without even the implied warranty of
' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
' GNU General Public License for more details.
'
' You should have received a copy of the GNU General Public License
' along with this program; if not, write to the Free Software
' Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
'
' -------------------------------------------------------------------------
'
' $Id$
'
Strict
Framework brl.basic
Import brl.max2d
Import brl.glmax2d
?Win32
Import brl.d3d7max2d
?
Import noddybox.bitmapfont
Import noddybox.keysyms
Import noddybox.showlicense
Import "global.bmx"
Import "gametypes.bmx"
'Import "game.bmx"
Import "particle.bmx"
'Import "help.bmx"
Import "sound.bmx"
Incbin "short_license.txt"
Incbin "license.txt"
' ===================================
' Initialise
' ===================================
'
SeedRnd(MilliSecs())
?Win32
If Switch("--directx")
SetGraphicsDriver D3D7Max2DDriver()
Else
SetGraphicsDriver GLMax2DDriver()
EndIf
?
Graphics 800,600,32,HERTZ
HideMouse
SetBlend(ALPHABLEND)
SetAlpha(1.0)
' ===================================
' Globals
' ===================================
'
GFX.Init() ' MUST be first
SFX.Init()
GameConfig.Load()
If Not GameConfig.accepted
If Not ShowLicense("MISSILE LOCK -- LICENSE","incbin::short_license.txt","incbin::license.txt")
EndGraphics()
End
EndIf
GameConfig.accepted=True
GameConfig.Save()
EndIf
Scroller.Init()
Thanks.Init()
Particles.Init()
Backdrop.Init()
Trail.Init()
MissileSet.Init()
AsteroidSet.Init()
Global quit:Int=False
' ===================================
' Main
' ===================================
'
Menu()
FlushKeys()
While Not quit
GameState.Reset()
'GameState.SetLevel(10)
MissileSet.StartLevel()
AsteroidSet.StartLevel()
While Not GameState.game_over
Local alert_timer:Int=200
SFX.Alert()
While Not GameState.game_over And Not MissileSet.AllDestroyed()
Cls()
If alert_timer
alert_timer:-1
If alert_timer Mod 60 < 30
GFX.font.Centre("RED ALERT!",300,255,0,0)
EndIf
EndIf
ResetCollisions()
Backdrop.Draw()
Particles.Draw()
Trail.Draw()
GameState.Control()
GameState.Move()
SetRotation(GameState.ang)
If GameState.shield
SetColor(Rand(0,255),Rand(0,255),Rand(0,255))
Else
SetColor(255,255,255)
EndIf
DrawImage(GFX.ship,GameState.x,GameState.y)
SetRotation(0)
MissileSet.Update()
AsteroidSet.Update()
Local col:Object[]=CollideImage(GFX.ship,GameState.x,GameState.y,0,ALL_LAYERS,0)
If Not GameState.shield Then
If col
GameState.ShieldDown()
Particles.AddExplosion(GameState.x,GameState.y)
For Local m:Missile=EachIn col
If m
MissileSet.RemoveMissile(m)
GameState.AddScore(1*GameState.level)
Exit
EndIf
Next
EndIf
EndIf
If GameState.pause
GFX.font.Centre("PAUSED!",300,255,255,0)
EndIf
GameState.Display()
Flip(1)
If GameState.pause
GameState.pause=False
While Not KeyHit(GameConfig.kpause) And Not KeyHit(KEY_ESCAPE)
Wend
EndIf
Wend
If Not GameState.game_over
AsteroidSet.Nuke()
Local bonus=100*GameState.level
Local added:Int=0
Local timer:Int=Max(HERTZ*5,bonus/10+HERTZ*3)
Local bt:Int=0
If GameState.gonads
GameState.AddScore(9999+(GameState.level-1)*10000)
EndIf
If Not GameState.hit
GameState.AddScore(500*GameState.level)
EndIf
If GameState.bonus_timer
bonus:+GameState.bonus_timer
bt=GameState.bonus_timer
EndIf
GameState.bonus_timer=0
While timer And Not KeyHit(KEY_ESCAPE)
Cls()
ResetCollisions()
GameState.ShieldShip()
Backdrop.Draw()
Particles.Draw()
Trail.Draw()
GameState.Control()
GameState.Move()
SetRotation(GameState.ang)
If GameState.shield
SetColor(Rand(0,255),Rand(0,255),Rand(0,255))
Else
SetColor(255,255,255)
EndIf
DrawImage(GFX.ship,GameState.x,GameState.y)
SetRotation(0)
GFX.font.Centre("LEVEL " + GameState.level + " COMPLETED!",200,255,255,0)
GFX.font.Centre("BONUS " + Number.Format(added) + "!!!",400,255,255,0)
If bt
GFX.font.Centre("TIMER BONUS " + bt + "!!!",420,255,255,0)
EndIf
Local y:Int=440
If Not GameState.hit
GFX.font.Centre("PERFECT BONUS " + (500*GameState.level) + "!!!",y,255,255,0)
y:+20
EndIf
If GameState.gonads
GFX.font.Centre("SECRET GONADS OF STEEL BONUS " + (9999+(GameState.level-1)*10000) + "!!!",y,255,255,0)
y:+20
EndIf
If added<bonus
GameState.AddScore(10)
added:+10
EndIf
If timer<HERTZ*2
GFX.font.Centre("GET READY!",300)
EndIf
If GameState.pause
GFX.font.Centre("PAUSED!",300,255,255,0)
EndIf
GameState.Display()
Flip(1)
If GameState.pause
GameState.pause=False
While Not KeyHit(GameConfig.kpause) And Not KeyHit(KEY_ESCAPE)
Wend
EndIf
timer:-1
Wend
GameState.AddScore(bonus-added)
GameState.LevelUp()
MissileSet.StartLevel()
AsteroidSet.StartLevel()
EndIf
Wend
GameConfig.Save()
MissileSet.Nuke()
AsteroidSet.Nuke()
Particles.AddBigExplosion(GameState.x,GameState.y)
FlushKeys()
Local timer:Int=0
While Not KeyHit(KEY_SPACE) And Not KeyHit(KEY_ESCAPE) And timer<HERTZ*5
Cls()
Backdrop.Draw()
Particles.Draw()
Trail.Draw()
GameState.Display()
SetScale(3,3)
GFX.font.Centre("GAME OVER!",280)
SetScale(1,1)
Flip(1)
timer:+1
Wend
TFadeScreen.DoFadeOut()
Menu()
Wend
EndGraphics
End
' ===================================
' Argument Routines
' ===================================
'
Function Switch:Int(s:String)
For Local a:String=EachIn AppArgs
If a=s
Return True
EndIf
Next
Return False
End Function
' ===================================
' Menu Routines
' ===================================
'
Function Menu()
Local fade:TFadeScreen=TFadeScreen.FadeIn()
Local done:Int=False
Local defkey:Int=0
Particles.Clear()
While Not done
Cls
If Rand(100)>80
Local x:Int=Rand(0,800)
Local y:Int=Rand(0,600)
Particles.AddScaledImage(GFX.fireball,x,y,0.1)
End If
Backdrop.Draw()
Particles.Draw()
Scroller.Draw(560)
SetColor(255,255,255)
DrawImage(GFX.title,0,0)
If defkey>0
If defkey=5
GFX.font.Centre("PRESS A KEY TO GO BACK TO THE MENU",380)
Else
GFX.font.Centre("DEFINE KEYS",350)
GFX.font.Centre("PRESS ESCAPE TO CANCEL",380)
EndIf
Local c1:Int=128+128*(defkey=1)
Local c2:Int=128+128*(defkey=2)
Local c3:Int=128+128*(defkey=3)
Local c4:Int=128+128*(defkey=4)
GFX.font.Draw("LEFT",250,200,c1,c1,c1)
GFX.font.Draw("RIGHT",250,220,c2,c2,c2)
GFX.font.Draw("THRUST",250,240,c3,c3,c3)
GFX.font.Draw("PAUSE",250,260,c4,c4,c4)
GFX.font.Draw(KeySym(GameConfig.kleft),500,200,c1,c1,0)
GFX.font.Draw(KeySym(GameConfig.kright),500,220,c2,c2,0)
GFX.font.Draw(KeySym(GameConfig.kthrust),500,240,c3,c3,0)
GFX.font.Draw(KeySym(GameConfig.kpause),500,260,c4,c4,0)
Local k:Int=-1
For Local f:Int=0 To 255
If KeyHit(f)
k=f
Continue
EndIf
Next
If k=KEY_ESCAPE
GameConfig.Load()
defkey=0
FlushKeys()
ElseIf k<>-1
Select defkey
Case 1
GameConfig.kleft=k
Case 2
GameConfig.kright=k
Case 3
GameConfig.kthrust=k
Case 4
GameConfig.kpause=k
End Select
defkey:+1
If defkey=6
GameConfig.Save()
defkey=0
FlushKeys()
EndIf
EndIf
Else
If KeyHit(KEY_ESCAPE)
done=True
quit=True
EndIf
If KeyHit(GameConfig.kthrust)
done=True
EndIf
If KeyHit(KEY_R)
defkey=1
FlushKeys()
EndIf
GFX.font.Centre("COPYRIGHT (C) NODDYBOX 2006",200)
GFX.font.Centre("HTTP://WWW.NODDYBOX.CO.UK/",226)
GFX.font.Centre("THANKS TO",300)
Thanks.Draw(326)
GFX.font.Centre("PRESS " + KeySym(GameConfig.kthrust).ToUpper() + " TO PLAY",400)
GFX.font.Centre("PRESS R TO REDEFINE KEYS",480)
GFX.font.Centre("PRESS ESCAPE TO QUIT",500)
EndIf
If fade
If fade.Fade()
fade.Draw()
Else
fade=Null
EndIf
EndIf
GameState.Display()
Flip(1)
Wend
Particles.Clear()
TFadeScreen.DoFadeOut()
End Function
|