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|
' Missile Lock
'
' Copyright (C) 2006 Ian Cowburn (ianc@noddybox.co.uk)
'
' This program is free software; you can redistribute it and/or modify
' it under the terms of the GNU General Public License as published by
' the Free Software Foundation; either version 2 of the License, or
' (at your option) any later version.
'
' This program is distributed in the hope that it will be useful,
' but WITHOUT ANY WARRANTY; without even the implied warranty of
' MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
' GNU General Public License for more details.
'
' You should have received a copy of the GNU General Public License
' along with this program; if not, write to the Free Software
' Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
'
' -------------------------------------------------------------------------
'
' $Id$
'
Strict
Framework brl.basic
Import brl.max2d
Import brl.glmax2d
?Win32
Import brl.d3d7max2d
?
Import noddybox.bitmapfont
Import noddybox.keysyms
Import "global.bmx"
Import "gametypes.bmx"
'Import "game.bmx"
Import "particle.bmx"
'Import "help.bmx"
' ===================================
' Initialise
' ===================================
'
SeedRnd(MilliSecs())
?Win32
If Switch("--directx")
SetGraphicsDriver D3D7Max2DDriver()
Else
SetGraphicsDriver GLMax2DDriver()
EndIf
?
Graphics 800,600,32,HERTZ
HideMouse
SetBlend(ALPHABLEND)
SetAlpha(1.0)
' ===================================
' Globals
' ===================================
'
GFX.Init() ' MUST be first
GameConfig.Load()
Scroller.Init()
Thanks.Init()
Particles.Init()
Backdrop.Init()
Trail.Init()
MissileSet.Init()
AsteroidSet.Init()
Global quit:Int=False
' ===================================
' Main
' ===================================
'
Menu()
While Not quit
GameState.Reset()
MissileSet.StartLevel()
AsteroidSet.StartLevel()
While Not GameState.game_over
While Not GameState.game_over And Not MissileSet.AllDestroyed()
Cls()
ResetCollisions()
Backdrop.Draw()
Particles.Draw()
Trail.Draw()
GameState.Display()
GameState.Control()
GameState.Move()
SetRotation(GameState.ang)
If GameState.shield
SetColor(Rand(0,255),Rand(0,255),Rand(0,255))
Else
SetColor(255,255,255)
EndIf
DrawImage(GFX.ship,GameState.x,GameState.y)
SetRotation(0)
MissileSet.Update()
AsteroidSet.Update()
Local col:Object[]=CollideImage(GFX.ship,GameState.x,GameState.y,0,ALL_LAYERS,0)
If Not GameState.shield Then
If col
GameState.ShieldDown()
Particles.AddExplosion(GameState.x,GameState.y)
For Local m:Missile=EachIn col
If m
MissileSet.RemoveMissile(m)
GameState.AddScore(1*GameState.level)
Exit
EndIf
Next
EndIf
EndIf
Flip(1)
Wend
If Not GameState.game_over
AsteroidSet.Nuke()
Local bonus=100*GameState.level
Local added:Int=0
Local timer:Int=Max(HERTZ*5,bonus/10+HERTZ*3)
If Not GameState.hit
GameState.AddScore(500*GameState.level)
EndIf
While timer And Not KeyHit(KEY_ESCAPE)
Cls()
ResetCollisions()
GameState.ShieldShip()
Backdrop.Draw()
Particles.Draw()
Trail.Draw()
GameState.Display()
GameState.Control()
GameState.Move()
SetRotation(GameState.ang)
If GameState.shield
SetColor(Rand(0,255),Rand(0,255),Rand(0,255))
Else
SetColor(255,255,255)
EndIf
DrawImage(GFX.ship,GameState.x,GameState.y)
SetRotation(0)
GFX.font.Centre("LEVEL " + GameState.level + " COMPLETED!",200,255,255,0)
GFX.font.Centre("BONUS " + Number.Format(added) + "!!!",400,255,255,0)
If Not GameState.hit
GFX.font.Centre("PERFECT BONUS " + (500*GameState.level) + "!!!",420,255,255,0)
EndIf
If added<bonus
GameState.AddScore(10)
added:+10
EndIf
If timer<HERTZ*2
GFX.font.Centre("GET READY!",300)
EndIf
Flip(1)
timer:-1
Wend
GameState.AddScore(bonus-added)
GameState.LevelUp()
MissileSet.StartLevel()
AsteroidSet.StartLevel()
EndIf
Wend
GameConfig.Save()
MissileSet.Nuke()
AsteroidSet.Nuke()
Particles.AddBigExplosion(GameState.x,GameState.y)
FlushKeys()
Local timer:Int=0
While Not KeyHit(KEY_SPACE) And Not KeyHit(KEY_ESCAPE) And timer<HERTZ*5
Cls()
Backdrop.Draw()
Particles.Draw()
Trail.Draw()
GameState.Display()
SetScale(3,3)
GFX.font.Centre("GAME OVER!",280)
SetScale(1,1)
Flip(1)
timer:+1
Wend
TFadeScreen.DoFadeOut()
Menu()
Wend
EndGraphics
End
' ===================================
' Argument Routines
' ===================================
'
Function Switch:Int(s:String)
For Local a:String=EachIn AppArgs
If a=s
Return True
EndIf
Next
Return False
End Function
' ===================================
' Menu Routines
' ===================================
'
Function Menu()
Local fade:TFadeScreen=TFadeScreen.FadeIn()
Local done:Int=False
Local defkey:Int=0
Particles.Clear()
While Not done
Cls
If Rand(100)>30
Particles.AddScaledImage(GFX.exhaust,Rand(0,800),Rand(0,600),0.3)
End If
Backdrop.Draw()
Particles.Draw()
GameState.Display()
Scroller.Draw(560)
SetColor(255,255,255)
DrawImage(GFX.title,0,0)
If defkey>0
If defkey=5
GFX.font.Centre("PRESS A KEY TO GO BACK TO THE MENU",380)
Else
GFX.font.Centre("DEFINE KEYS",350)
GFX.font.Centre("PRESS ESCAPE TO CANCEL",380)
EndIf
Local c1:Int=128+128*(defkey=1)
Local c2:Int=128+128*(defkey=2)
Local c3:Int=128+128*(defkey=3)
Local c4:Int=128+128*(defkey=4)
GFX.font.Draw("LEFT",250,200,c1,c1,c1)
GFX.font.Draw("RIGHT",250,220,c2,c2,c2)
GFX.font.Draw("THRUST",250,240,c3,c3,c3)
GFX.font.Draw("PAUSE",250,260,c4,c4,c4)
GFX.font.Draw(KeySym(GameConfig.kleft),500,200,c1,c1,0)
GFX.font.Draw(KeySym(GameConfig.kright),500,220,c2,c2,0)
GFX.font.Draw(KeySym(GameConfig.kthrust),500,240,c3,c3,0)
GFX.font.Draw(KeySym(GameConfig.kpause),500,260,c4,c4,0)
Local k:Int=-1
For Local f:Int=0 To 255
If KeyHit(f)
k=f
Continue
EndIf
Next
If k=KEY_ESCAPE
GameConfig.Load()
defkey=0
FlushKeys()
ElseIf k<>-1
Select defkey
Case 1
GameConfig.kleft=k
Case 2
GameConfig.kright=k
Case 3
GameConfig.kthrust=k
Case 4
GameConfig.kpause=k
End Select
defkey:+1
If defkey=6
GameConfig.Save()
defkey=0
FlushKeys()
EndIf
EndIf
Else
If KeyHit(KEY_ESCAPE)
done=True
quit=True
EndIf
If KeyHit(GameConfig.kthrust)
done=True
EndIf
If KeyHit(KEY_R)
defkey=1
FlushKeys()
EndIf
GFX.font.Centre("COPYRIGHT (C) NODDYBOX 2006",200)
GFX.font.Centre("HTTP://WWW.NODDYBOX.CO.UK/",226)
GFX.font.Centre("THANKS TO",300)
Thanks.Draw(326)
GFX.font.Centre("PRESS THRUST TO PLAY",400)
GFX.font.Centre("PRESS R TO REDEFINE KEYS",480)
GFX.font.Centre("PRESS ESCAPE TO QUIT",500)
EndIf
If fade
If fade.Fade()
fade.Draw()
Else
fade=Null
EndIf
EndIf
Flip(1)
Wend
Particles.Clear()
TFadeScreen.DoFadeOut()
End Function
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