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-rw-r--r--Noddybox.Emulation.EightBit/IRegister16.cs37
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diff --git a/Noddybox.Emulation.EightBit/IRegister16.cs b/Noddybox.Emulation.EightBit/IRegister16.cs
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--- a/Noddybox.Emulation.EightBit/IRegister16.cs
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-//
-// Copyright (c) 2012 Ian Cowburn
-//
-using System;
-using System.Net;
-using System.Windows;
-using System.Windows.Controls;
-using System.Windows.Documents;
-using System.Windows.Ink;
-using System.Windows.Input;
-using System.Windows.Media;
-using System.Windows.Media.Animation;
-using System.Windows.Shapes;
-
-namespace Noddybox.Emulation.EightBit
-{
- /// <summary>
- /// Provides a common 8-bit register pattern, which is two 8-bit registers rolled into one.
- /// </summary>
- public interface IRegister16
- {
- /// <summary>
- /// Get/set the low byte of the 16-bit register.
- /// </summary>
- byte Low {get; set;}
-
- /// <summary>
- /// Get/set the high byte of the 16-bit register.
- /// </summary>
- byte High {get; set;}
-
- /// <summary>
- /// Get/set the value of the 16-bit register.
- /// </summary>
- ushort Value {get; set;}
- }
-}