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-rw-r--r--WindowsPhone/Noddybox.Emulation/EmulationStateSettings.cs38
-rw-r--r--WindowsPhone/Noddybox.Emulation/Noddybox.Emulation.csproj1
2 files changed, 39 insertions, 0 deletions
diff --git a/WindowsPhone/Noddybox.Emulation/EmulationStateSettings.cs b/WindowsPhone/Noddybox.Emulation/EmulationStateSettings.cs
new file mode 100644
index 0000000..7b239c9
--- /dev/null
+++ b/WindowsPhone/Noddybox.Emulation/EmulationStateSettings.cs
@@ -0,0 +1,38 @@
+// This file is part of the Noddybox.Emulation C# suite.
+//
+// Noddybox.Emulation is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// Noddybox.Emulation is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Noddybox.Emulation. If not, see <http://www.gnu.org/licenses/>.
+//
+// Copyright (c) 2012 Ian Cowburn
+//
+using System;
+using System.Net;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Documents;
+using System.Windows.Ink;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Shapes;
+
+namespace Noddybox.Emulation
+{
+ /// <summary>
+ /// Contains internal settings for the state management.
+ /// </summary>
+ internal static class EmulationStateSettings
+ {
+ public static uint MAGIC = 0xf5ed54ef;
+ }
+}
diff --git a/WindowsPhone/Noddybox.Emulation/Noddybox.Emulation.csproj b/WindowsPhone/Noddybox.Emulation/Noddybox.Emulation.csproj
index 3b75fc7..b3cccab 100644
--- a/WindowsPhone/Noddybox.Emulation/Noddybox.Emulation.csproj
+++ b/WindowsPhone/Noddybox.Emulation/Noddybox.Emulation.csproj
@@ -70,6 +70,7 @@
<Compile Include="..\..\src\Noddybox.Emulation\ReadOnlyArray.cs">
<Link>ReadOnlyArray.cs</Link>
</Compile>
+ <Compile Include="EmulationStateSettings.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\Silverlight for Phone\$(TargetFrameworkVersion)\Microsoft.Silverlight.$(TargetFrameworkProfile).Overrides.targets" />