// // Copyright (c) 2012 Ian Cowburn // using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Noddybox.Emulation.EightBit.Z80 { /// /// Provides an implementation of a Zilog Z80 processor. /// public partial class Z80Cpu : ICpu { #region Private types [Flags] private enum Z80Flags { None = 0x00, Carry = 0x01, Neg = 0x02, PV = 0x04, Hidden3 = 0x08, HalfCarry = 0x10, Hidden5 = 0x20, Zero = 0x40, Sign = 0x80 }; #endregion #region Private data // Lookup tables // private Z80Flags[] PSZtable = new Z80Flags[512]; private Z80Flags[] SZtable = new Z80Flags[512]; private Z80Flags[] Ptable = new Z80Flags[512]; private Z80Flags[] Stable = new Z80Flags[512]; private Z80Flags[] Ztable = new Z80Flags[512]; private Z80Flags[] H35table = new Z80Flags[256]; // Machine accessors // private IMemory memory; private IDevice device; private Clock clock; // Main registers // private byte A; private Z80Flags F; private Register16 BC = new Register16(0); private Register16 DE = new Register16(0); private Register16 HL = new Register16(0); private Register16 IX = new Register16(0); private Register16 IY = new Register16(0); private ushort SP; private ushort PC; // Alternate registers // private Register16 AF_ = new Register16(0); private Register16 BC_ = new Register16(0); private Register16 DE_ = new Register16(0); private Register16 HL_ = new Register16(0); // Auxilliary registers and flags // private byte I; private byte R; private bool IFF1; private bool IFF2; private int IM; private bool HALT; #endregion #region ICpu Members public void Initialise(IMemory memory, IDevice device, Clock clock) { this.memory = memory; this.device = device; this.clock = clock; Reset(); } public void Reset() { PC = 0; A = 0xff; F = (Z80Flags)0xff; BC.reg = 0xffff; DE.reg = 0xffff; HL.reg = 0xffff; AF_.reg = 0xffff; BC_.reg = 0xffff; DE_.reg = 0xffff; HL_.reg = 0xffff; IX.reg = 0xffff; IY.reg = 0xffff; SP = 0xffff; IFF1 = false; IFF2 = false; IM = 0; I = 0; R = 0; HALT = false; } public void Step() { // TODO: Single step. } public void Run() { while(!clock.FrameDone) { Step(); } } public void MaskableInterrupt(byte value) { clock.Add(2); // TODO: INT } public void NonMaskableInterrupt(byte value) { clock.Add(2); // TODO: NMI } #endregion #region Constructors public Z80Cpu() { // Verify runtime // Register16.Verify(); // Setup lookup tables // for(int f = 0; f < 256; f++) { Z80Flags p = Z80Flags.None; Z80Flags z = Z80Flags.None; Z80Flags s = Z80Flags.None; Z80Flags h3 = Z80Flags.None; Z80Flags h5 = Z80Flags.None; int parity = 0; for(int b=0; b < 8; b++) { if ((f & (1<