// // Copyright (c) 2012 Ian Cowburn // using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Noddybox.Emulation.EightBit { /// /// Defines a common 16-bit register, which is two bytes which are separately addressable. /// public static class Register16Factory { public static IRegister16 Create() { if (BitConverter.IsLittleEndian) { return new Register16LittleEndian(); } else { return new Register16BigEndian(); } } } }