// This file is part of the Noddybox.Emulation C# suite. // // Noddybox.Emulation is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Noddybox.Emulation is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Noddybox.Emulation. If not, see . // // Copyright (c) 2012 Ian Cowburn // using System; namespace Noddybox.Emulation.EightBit { /// /// Defines an 8-bit disassembler. /// public interface IDisassembler { /// /// Initialise the disaasembler to give it access to memory. /// /// The memory to access. void Initialise(IMemory memory); /// /// Disassembles memory. /// /// The address to start disassembling from. /// Contains a formated address. /// Contains the formatted opcode. /// Contains a formatted string of the hex making up the opcode. /// The address after the last byte disassembled. ushort Disassemble(ushort startAddress, out string address, out string opcode, out string hexdump); } }