// This file is part of the Noddybox.Emulation C# suite.
//
// Noddybox.Emulation is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Noddybox.Emulation is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Noddybox.Emulation. If not, see .
//
// Copyright (c) 2012 Ian Cowburn
//
using System;
namespace Noddybox.Emulation.EightBit
{
///
/// Defines an 8-bit disassembler.
///
public interface IDisassembler
{
///
/// Initialise the disaasembler to give it access to memory.
///
/// The memory to access.
void Initialise(IMemory memory);
///
/// Disassembles memory.
///
/// The address to start disassembling from.
/// Contains a formated address.
/// Contains the formatted opcode.
/// Contains a formatted string of the hex making up the opcode.
/// The address after the last byte disassembled.
ushort Disassemble(ushort startAddress, out string address, out string opcode, out string hexdump);
}
}