//
// Copyright (c) 2012 Ian Cowburn
//
using System;
using System.Runtime.InteropServices;
namespace Noddybox.Emulation.EightBit
{
///
/// Provides a common 8-bit register pattern, which is two 8-bit registers rolled into one.
/// While this could be done at runtime using this
/// method was chosen for speed reasons; interfaces cannot define fields, which is sensible
/// enoough, but accessing fields directly would allow ref variables to be used with this type's
/// fields.
///
[StructLayout(LayoutKind.Explicit)]
public struct Register16
{
#if TARGET_IS_BIGENDIAN
///
/// The 16-bit register.
///
[FieldOffset(0)]
public ushort reg;
///
/// The high 8-bits of the register.
///
[FieldOffset(0)]
public byte high;
///
/// The low 8-bits of the register.
///
[FieldOffset(1)]
public byte low;
#else
///
/// The 16-bit register.
///
[FieldOffset(0)]
public ushort reg;
///
/// The low 8-bits of the register.
///
[FieldOffset(0)]
public byte low;
///
/// The high 8-bits of the register.
///
[FieldOffset(1)]
public byte high;
#endif
///
/// Public constructor. This is provided to stop the compiler complaining when you use the struct as it
/// doesn't realise that setting will also set and .
///
/// The 16-bit value to assign.
public Register16(ushort val)
{
high = 0;
low = 0;
reg = val;
}
///
/// Used to verify the compile-time setting at runtime.
///
public static void Verify()
{
Register16 r = new Register16(0);
r.reg = 0x1234;
if (r.low != 0x24 || r.high != 0x12)
{
throw new Exception("Compile time endian setting incorrect");
}
}
}
}