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// SpriteEd - Simple sprite editor
// Copyright 2020 Ian Cowburn
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
using System;
using System.IO;
using AppKit;
using Foundation;
namespace SpriteEd
{
[Register("AppDelegate")]
public class AppDelegate : NSApplicationDelegate
{
private Sprite m_copy;
/// <summary>
/// Default constructor.
/// </summary>
public AppDelegate()
{
}
/// <summary>
/// Initialise the application/
/// </summary>
/// <param name="notification">The notification.</param>
public override void DidFinishLaunching(NSNotification notification)
{
}
/// <summary>
/// Tear-down the application.
/// </summary>
/// <param name="notification">The notification.</param>
public override void WillTerminate(NSNotification notification)
{
}
public override NSApplicationTerminateReply ApplicationShouldTerminate(NSApplication sender)
{
NSApplicationTerminateReply reply = NSApplicationTerminateReply.Cancel;
bool changed = false;
foreach (NSWindow window in NSApplication.SharedApplication.DangerousWindows)
{
changed = changed || window.DocumentEdited;
}
if (changed)
{
NSAlert alert = new NSAlert ()
{
AlertStyle = NSAlertStyle.Critical,
InformativeText = "Save changes to document(s) before closing window?",
MessageText = "Save Document",
};
alert.AddButton ("Save");
alert.AddButton ("Delete");
alert.AddButton ("Cancel");
switch (alert.RunModal())
{
case 1000:
bool saved = true;
foreach (NSWindow window in NSApplication.SharedApplication.DangerousWindows)
{
if (window.DocumentEdited)
{
ViewController view = window.ContentViewController as ViewController;
if (view.Untitled)
{
saved = saved && view.SaveAs();
}
else
{
saved = saved && view.Save();
}
}
}
if (saved)
{
reply = NSApplicationTerminateReply.Now;
}
break;
case 1001:
reply = NSApplicationTerminateReply.Now;
break;
default:
break;
}
}
else
{
reply = NSApplicationTerminateReply.Now;
}
return reply;
}
/// <summary>
/// Get the current view controller.
/// </summary>
private ViewController ViewController
{
get
{
return NSApplication.SharedApplication.KeyWindow.ContentViewController as ViewController;
}
}
/// <summary>
/// Handle Save Document As.
/// </summary>
/// <param name="sender">The event sender.</param>
[Export("saveDocumentAs:")]
private void OnSaveDocumentAs(NSObject sender)
{
ViewController.SaveAs();
}
/// <summary>
/// Handle Save Document.
/// </summary>
/// <param name="sender">The event sender.</param>
[Export("saveDocument:")]
private void OnSaveDocument(NSObject sender)
{
ViewController view = ViewController;
if (view.Untitled)
{
view.SaveAs();
}
else
{
view.Save();
}
}
/// <summary>
/// Handle Open Document.
/// </summary>
/// <param name="sender">The event sender.</param>
[Export("openDocument:")]
private void OnOpenDocument(NSObject sender)
{
NSOpenPanel fsel = new NSOpenPanel();
fsel.Title = "Open Sprite Set";
fsel.AllowedFileTypes = new string[] {"sprset"};
if (fsel.RunModal() == 1)
{
try
{
FileStream stream = File.OpenRead(fsel.Url.Path);
SpriteSet set = SpriteSet.Load(stream);
stream.Close();
NSStoryboard storyboard = NSStoryboard.FromName("Main", null);
NSWindowController controller = storyboard.InstantiateInitialController() as NSWindowController;
controller.ShowWindow(this);
ViewController view = controller.ContentViewController as ViewController;
view.SpriteSet = set;
view.Url = fsel.Url;
}
catch (Exception e)
{
Util.DisplayAlert("Error loading sprite set", e.Message);
}
}
}
/// <summary>
/// Handle Revert Document To Saved.
/// </summary>
/// <param name="sender">The event sender.</param>
[Export("revertDocumentToSaved:")]
private void OnRevertDocumentToSaved(NSObject sender)
{
ViewController view = ViewController;
try
{
FileStream stream = File.OpenRead(view.Url.Path);
SpriteSet set = SpriteSet.Load(stream);
stream.Close();
view.SpriteSet = set;
}
catch (Exception e)
{
Util.DisplayAlert("Error reverting sprite set", e.Message);
}
}
/// <summary>
/// Handle Cut.
/// </summary>
/// <param name="sender">The event sender.</param>
[Export("cut:")]
private void OnCut(NSObject sender)
{
m_copy = ViewController.CutOrCopy(true);
}
/// <summary>
/// Handle Copy.
/// </summary>
/// <param name="sender">The event sender.</param>
[Export("copy:")]
private void OnCopy(NSObject sender)
{
m_copy = ViewController.CutOrCopy(false);
}
/// <summary>
/// Handle Paste.
/// </summary>
/// <param name="sender">The event sender.</param>
[Export("paste:")]
private void OnPaste(NSObject sender)
{
if (m_copy != null)
{
ViewController.Paste(m_copy);
}
}
}
}
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