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// SpriteEd - Simple sprite editor
// Copyright 2020 Ian Cowburn
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
using System;
using System.IO;
using AppKit;
using Foundation;
namespace SpriteEd
{
[Register("AppDelegate")]
public class AppDelegate : NSApplicationDelegate
{
public AppDelegate()
{
}
public override void DidFinishLaunching(NSNotification notification)
{
// Insert code here to initialize your application
}
public override void WillTerminate(NSNotification notification)
{
// Insert code here to tear down your application
}
[Export("newDocument:")]
private void OnNewDocument(NSObject sender)
{
}
[Export("saveDocumentAs:")]
private void OnSaveDocumentAs(NSObject sender)
{
NSWindowController controller = NSApplication.SharedApplication.KeyWindow.WindowController as NSWindowController;
ViewController view = controller.ContentViewController as ViewController;
NSSavePanel fsel = new NSSavePanel();
fsel.Title = "Save Sprite Set";
fsel.AllowedFileTypes = new string[] {"sprset"};
fsel.ShowsTagField = false;
if (fsel.RunModal() == 1)
{
view.Url = fsel.Url;
try
{
FileStream stream = File.Create(view.Url.Path);
view.SpriteSet.Save(stream);
stream.Close();
}
catch (Exception e)
{
Util.DisplayAlert("Error saving sprite set", e.Message);
}
}
}
[Export("saveDocument:")]
private void OnSaveDocument(NSObject sender)
{
NSWindowController controller = NSApplication.SharedApplication.KeyWindow.WindowController as NSWindowController;
ViewController view = controller.ContentViewController as ViewController;
if (view.Untitled)
{
OnSaveDocumentAs(sender);
}
else
{
try
{
FileStream stream = File.Create(view.Url.Path);
view.SpriteSet.Save(stream);
stream.Close();
}
catch (Exception e)
{
Util.DisplayAlert("Error saving sprite set", e.Message);
}
}
}
[Export("openDocument:")]
private void OnOpenDocument(NSObject sender)
{
NSOpenPanel fsel = new NSOpenPanel();
fsel.Title = "Open Sprite Set";
fsel.AllowedFileTypes = new string[] {"sprset"};
if (fsel.RunModal() == 1)
{
try
{
FileStream stream = File.OpenRead(fsel.Url.Path);
SpriteSet set = SpriteSet.Load(stream);
stream.Close();
NSStoryboard storyboard = NSStoryboard.FromName("Main", null);
NSWindowController controller = storyboard.InstantiateInitialController() as NSWindowController;
controller.ShowWindow(this);
ViewController view = controller.ContentViewController as ViewController;
view.SpriteSet = set;
view.Url = fsel.Url;
}
catch (Exception e)
{
Util.DisplayAlert("Error loading sprite set", e.Message);
}
}
}
}
}
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