From efbbdf1ebbc3f6964369c08d4cbe0978c5a424dd Mon Sep 17 00:00:00 2001 From: Ian C Date: Tue, 1 Nov 2005 00:07:13 +0000 Subject: Initial import --- sounds.bmx | 118 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100644 sounds.bmx (limited to 'sounds.bmx') diff --git a/sounds.bmx b/sounds.bmx new file mode 100644 index 0000000..c0bdf5d --- /dev/null +++ b/sounds.bmx @@ -0,0 +1,118 @@ +' Vectoroids +' +' Copyright 2005 Ian Cowburn +' +' $Id$ +' +Strict + +Incbin "SFX/explode1.wav" +Incbin "SFX/explode2.wav" +Incbin "SFX/explode3.wav" +Incbin "SFX/fire.wav" +Incbin "SFX/life.wav" +Incbin "SFX/lsaucer.wav" +Incbin "SFX/sfire.wav" +Incbin "SFX/ssaucer.wav" +Incbin "SFX/thrust.wav" +Incbin "SFX/thumphi.wav" +Incbin "SFX/thumplo.wav" + + +Type Sounds + Global explode:TSound[] + Global fire:TSound + Global life:TSound + Global lsaucer:TSound + Global sfire:TSound + Global ssaucer:TSound + Global thrust:TSound + Global thumphi:TSound + Global thumplo:TSound + + Global thrust_channel:TChannel + Global ssaucer_channel:TChannel + Global lsaucer_channel:TChannel + + Global frame:Int + Global hi:Int + + Function Init() + explode=New TSound[3] + explode[2]=LoadSound("incbin::SFX/explode1.wav") + explode[1]=LoadSound("incbin::SFX/explode2.wav") + explode[0]=LoadSound("incbin::SFX/explode3.wav") + fire=LoadSound("incbin::SFX/fire.wav") + life=LoadSound("incbin::SFX/life.wav") + lsaucer=LoadSound("incbin::SFX/lsaucer.wav",True) + sfire=LoadSound("incbin::SFX/sfire.wav") + ssaucer=LoadSound("incbin::SFX/ssaucer.wav",True) + thrust=LoadSound("incbin::SFX/thrust.wav",True) + thumplo=LoadSound("incbin::SFX/thumplo.wav") + thumphi=LoadSound("incbin::SFX/thumphi.wav") + + frame=0 + hi=True + + thrust_channel=thrust.Cue() + ssaucer_channel=ssaucer.Cue() + lsaucer_channel=lsaucer.Cue() + End Function + + Function Update(freq:Int) + If frame>freq + frame=0 + + If hi + thumphi.Play() + Else + thumplo.Play() + EndIf + + hi=Not hi + EndIf + frame:+1 + End Function + + Function AsteroidExplosion(size:Int) + explode[size].Play() + End Function + + Function ShipExplosion() + explode[0].Play() + End Function + + Function PlayerFire() + fire.Play() + End Function + + Function SaucerFire() + sfire.Play() + End Function + + Function ExtraLife() + life.Play() + End Function + + Function PlayerThrust(on:Int) + thrust_channel.SetPaused(Not on) + End Function + + Function SmallSaucer() + ssaucer_channel.SetPaused(False) + End Function + + Function LargeSaucer() + lsaucer_channel.SetPaused(False) + End Function + + Function NoSaucer() + lsaucer_channel.SetPaused(True) + ssaucer_channel.SetPaused(True) + End Function + + Function Clear() + PlayerThrust(False) + NoSaucer() + End Function +End Type -- cgit v1.2.3