' Vectoroids ' ' Copyright 2005 Ian Cowburn ' ' $Id$ ' Strict Incbin "SFX/explode1.wav" Incbin "SFX/explode2.wav" Incbin "SFX/explode3.wav" Incbin "SFX/fire.wav" Incbin "SFX/life.wav" Incbin "SFX/lsaucer.wav" Incbin "SFX/sfire.wav" Incbin "SFX/ssaucer.wav" Incbin "SFX/thrust.wav" Incbin "SFX/thumphi.wav" Incbin "SFX/thumplo.wav" Type Sounds Global explode:TSound[] Global fire:TSound Global life:TSound Global lsaucer:TSound Global sfire:TSound Global ssaucer:TSound Global thrust:TSound Global thumphi:TSound Global thumplo:TSound Global thrust_channel:TChannel Global ssaucer_channel:TChannel Global lsaucer_channel:TChannel Global frame:Int Global hi:Int Function Init() explode=New TSound[3] explode[2]=LoadSound("incbin::SFX/explode1.wav") explode[1]=LoadSound("incbin::SFX/explode2.wav") explode[0]=LoadSound("incbin::SFX/explode3.wav") fire=LoadSound("incbin::SFX/fire.wav") life=LoadSound("incbin::SFX/life.wav") lsaucer=LoadSound("incbin::SFX/lsaucer.wav",True) sfire=LoadSound("incbin::SFX/sfire.wav") ssaucer=LoadSound("incbin::SFX/ssaucer.wav",True) thrust=LoadSound("incbin::SFX/thrust.wav",True) thumplo=LoadSound("incbin::SFX/thumplo.wav") thumphi=LoadSound("incbin::SFX/thumphi.wav") frame=0 hi=True thrust_channel=thrust.Cue() ssaucer_channel=ssaucer.Cue() lsaucer_channel=lsaucer.Cue() End Function Function Update(freq:Int) If frame>freq frame=0 If hi thumphi.Play() Else thumplo.Play() EndIf hi=Not hi EndIf frame:+1 End Function Function AsteroidExplosion(size:Int) explode[size].Play() End Function Function ShipExplosion() explode[0].Play() End Function Function PlayerFire() fire.Play() End Function Function SaucerFire() sfire.Play() End Function Function ExtraLife() life.Play() End Function Function PlayerThrust(on:Int) thrust_channel.SetPaused(Not on) End Function Function SmallSaucer() ssaucer_channel.SetPaused(False) End Function Function LargeSaucer() lsaucer_channel.SetPaused(False) End Function Function NoSaucer() lsaucer_channel.SetPaused(True) ssaucer_channel.SetPaused(True) End Function Function Clear() PlayerThrust(False) NoSaucer() End Function End Type