diff options
author | Ian C <ianc@noddybox.co.uk> | 2016-05-08 21:45:50 +0100 |
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committer | Ian C <ianc@noddybox.co.uk> | 2016-05-08 21:45:50 +0100 |
commit | 01b51167301fe75415ea2d2a16f89e34204f3bfa (patch) | |
tree | 525b14cb585d1060dee935936540bc6fb1411630 /doc | |
parent | d3713129e61a8953a61b8f15f7be6a3110197ed5 (diff) |
Changes for V1.2:V1.2
* Finished library support.
* Finished SNES support
* Fixed bad email in copyleft headers.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/casm.html | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/doc/casm.html b/doc/casm.html index 07b2c91..5628b8d 100644 --- a/doc/casm.html +++ b/doc/casm.html @@ -346,6 +346,13 @@ the skipped bytes unless the optional <i>fill</i> is supplied. </td></tr> <tr><td class="cmd"> +import <i>filename</i></code> +</td> +<td class="def"> +Includes a simple library file as generated by casm. See the <a href="#libout">section on simple library files</a> for more details. +</td></tr> + +<tr><td class="cmd"> include <i>filename</i></code> </td> <td class="def"> @@ -926,6 +933,14 @@ A Nintendo Gameboy ROM file. A SNES ROM file. </td></tr> +<tr><td class="cmd"> +<a href="#libout">lib</a> +</td> +<td class="def"> +A simple library format that allows the importing of pre-built memory and +labels. +</td></tr> + </table> </td></tr> @@ -1200,6 +1215,72 @@ driver would generate. </table> +<h3 id="libout">Simple Library Output Format</h3> + +<p>This mode produces a simple library file that can be imported using the +<b>import</b> command. This is of use if you wish to split a large project +into smaller assembly jobs, for example, to stop you needing to assemble large +chunks of graphics data every time. The library contains all the memory from +the assembled file and records the values of all global labels. Note that +private macro variables and local labels aren't saved, but they'd be useless +anyway.</p> + +<p>.e.g.</p> + +<b>Makefile</b> +<pre class="codeblock"> +game.sfc: game.lib gfx.lib + casm link.asm + +game.lib: game.asm + casm game.asm + +gfx.lib: gfx.asm + casm gfx.asm +</pre> + +<b>link.asm</b> +<pre class="codeblock"> + processor 65c816 + + option output-file,"game.sfc" + option output-format,snes + + ; These labels actually come from game.asm + ; + option snes-irq,vbl,vbl_handler + option snes-irq,irq,irq_handler + + import "game.lib" + import "gfx.lib" +</pre> + +<b>game.asm</b> +<pre class="codeblock"> + processor 65c816 + + org $8000 + bank 0 + + ; + ; Lots of code.... + ; +</pre> + + +<b>gfx.asm</b> +<pre class="codeblock"> + processor 65c816 + + org $8000 + bank 1 + + ; + ; Lots of gfx data.... + ; +</pre> + + <h2>Listing</h2> <p> |