casm is a simple, portable multi-pass assembler
Copyright (C) 2003-2015 Ian Cowburn
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/gpl-3.0.html)
CASM - General usage
Z80 - Z80 processor support.
6502 - 6502 processor support.
Gameboy Z80 - The Gameboy Z80 derivative processor.
65c816 - 65c816 processor support, as used in the SNES.
SPC700 - SPC700 processor support, as used in the SNES sound co-processor.
Assembles file, and places the resulting code in a file called output by default.
Note that switches aren't used by casm. Instead options are controlled by commands in the source file.
If you type the command without an argument, usage, version and license info is displayed.
There is 64K of RAM that the assembler will generate output into. Extra 64K banks of RAM can be added by using the bank or org directives. Banks are numbered from zero upwards.
; Comments ; label1: equ 0xffff org $4000; db "Hello, World\n",0 main jp local_label ; Comments .local_label inc a another: inc b jp local_label ; Actually jumps to the following ; local_label. .local_label ret
The source files follow the following rules:
equ
directive, in which case
the label is set to that value rather than the current program counter.The following directives are also recognised with an optional period (.) in front of them, and are case insensitive. Directives can also be used to control the output of a program listing, and the output of the assembly itself. These are documented in subsequent sections.
Directive | Description |
processor cpu | Sets the processor type to CPU. If omitted then Z80 is the default. Note that this can appear multiple times in the same file. See the later sections on processors to see what values are supported. |
option setting, value | Set options. Options are defined later on, and each CPU and output driver can also have its own options. For options that support booleans (on/off/true/false),the setting can be prefixed with a plus or minus character to switch it on or off respectively. |
equ value | Sets the top level label to value. Note this requires a label on the same line as this directive. |
org value[, bank] | Sets the program counter (PC) to value. The PC defaults to zero on initialisation. If the optional second argument is passed the current memory bank in use is set to bank. Note that it also possible to set the bank by passing a 24-bit address. This was added for convenience when using the 65c816 processor. |
bank value | The current memory bank in use is set to value. |
ds value[, fill] | Skips the program counter on value bytes. If the optional fill is provided then the bytes are filled with fill, otherwise they are filled with zero. |
db value[, value] | Writes bytes represented by value to the current PC. The values can be constants, expressions, labels or strings which are expanded to a list of byte values for each character in the string. |
dw value[, value] | Writes words (16-bit values) represented by value to the current PC. The values can be constants, expressions, labels or strings. Strings are written as 16-bit versions of their byte values, i.e. the high byte will be zero and the low byte the character code. |
align value[, fill] | Align the PC so that (PC modulus value) is zero. Will error if value is less than 2 or greater that 32768. No values are written to the skipped bytes unless the optional fill is supplied. |
import filename[, labels|all[, offset]] | Includes a simple library file as generated by casm. See the section on simple library files for more details. If the optional second argument is set to labels then only the label values are imported, otherwise both memory and labels are imported. If the optional offset is given then that offset is added onto the load address and defined labels. |
include filename | Includes the source file filename as if it was text entered at the current location. |
incbin filename |
Includes the binary file filename at the current PC, as if it was a
sequence of db directives with all the bytes from the file.
|
alias command, replacement |
Creates an alias so that whenever the command command is found in the
source it is replaced with replacement. The idea of this is to make it
easier to import sources that use unknown directives, e.g.
alias setaddr,org alias ldreg,ld cpu z80 setaddr $8000 ; These two are org $8000 ; equivalent. ld a,(hl) ; These two are ldreg a,(hl) ; equivalent. |
nullcmd | Simply does nothing. It's only real use is as an alias if you wished to strip a directive from a foreign source file. |
end | Terminates input processing. Anything past the directive will be ignored. |
Command | Built-in Alias |
processor |
proc arch cpu |
equ | eq |
ds | defs |
db |
defb byte text |
dw |
defw word |
The core of CASM supports the following options that can be set via the option command.
Option | Description |
option address24, <on|off> |
Controls whether addresses have the current bank set in the high word, e.g.
org $8000 bank 7 option +address24 label1: ; Label1 == $078000 option -address24 label2: ; Label2 == $8000Note that the name is rather misleading; bank numbers are allowed to be greater than 256. |
In any of the directives above, where a value is defined, an expression can be entered.
Assembly instructions will also permit these expressions to be used where applicable. As many opcodes use parenthesis to indicate addressing modes, remember that {} brackets can be used to alter expression precedence.
ld a,{8+2}*2 ; On the Z80 loads A with the value 20 ld a,({8+2}*2) ; On the Z80 loads A with the value stored at ; address 20
Note that the expression is evaluated using a standard C int, and then cast to the appropriate size.
The following formats for constant numbers are supported:
Format (regular expression) | Description |
"." or '.' | A single quoted character will be converted into the appropriate character code. |
[1-9][0-9]* | A decimal number, e.g. 42. |
0[0-7]* | An octal number, e.g. 052. |
0x[0-9a-fA-f]+ | A hex number, e.g. 0x2a. |
[0-9a-fA-f]+h | A hex number, e.g. 2ah. |
$[0-9a-fA-f]+ | A hex number, e.g. $2a. |
[01]+b | A binary number, e.g. 00101010b |
%[01]+ | A binary number, e.g. %00101010 |
[a-zA-Z_0-9]+ | A label, e.g. `main_loop`. |
Arithmetic Operators | Description |
{ } | Brackets used to alter the order of precedence. Note normal parenthesis aren't used as the assembly language may make use of them. |
~ + - | Bitwise NOT/unary plus/unary minus. |
<< >> | Shift left/shift right. |
/ * | Division/multiplication |
+ - | Addition/subtraction. |
Comparison Operators | Description |
== | Equality. Returns 1 if the arguments are equal, otherwise zero. |
!= | Inequality. Returns 1 if the arguments are unequal, otherwise zero. |
< <= > >= | Less than/less than or equal/greater than/greater than or equal. Returns 1 if the expression is true, otherwise zero. |
Boolean Operators | Description |
&& & | Boolean/bitwise AND. For boolean operation arguments, zero is FALSE, otherwise TRUE. |
|| | | Boolean/bitwise OR. |
^ | Bitwise XOR. |
The assembler has built-in support for a few different character sets. These can be set by using the options `charset` or `codepage`, i.e.
option codepage, format option charset, format
The following values can be used for format.
Format | Description | ||||||||||||||||
ascii | 7-bit ASCII. This is the default. | ||||||||||||||||
spectrum | The character codes as used on the Sinclair ZX Spectrum. | ||||||||||||||||
cbm | PETSCII as used on the Commodore Business Machine's range from the PET to the C128. See https://en.wikipedia.org/wiki/PETSCII more details. | ||||||||||||||||
c64 | The screen codes as used on the Commodore 64. Note these codes are different to PETSCII and are the values to be poked into screen memory. The lower case characters are the low part of the code -- these will appear onscreen either in upper or lower case depending on the shift mode. The upper case characters are either graphics characters or capital letters depending on the shift mode. | ||||||||||||||||
zx81 |
The character codes as used on the Sinclair ZX81. Lower case
letters are encoded as normal upper case letters and upper case
letter will be encoded as inverse upper case letters. In addition the following
characters that have no corresponding ZX81 character are mapped as:
|
e.g.
option +list option +list-hex option charset,ascii db "Hello",'A' ; $48 $65 $6C $6C $6F $41 option charset,zx81 db "Hello",'A' ; $AD $2A $31 $31 $34 $A6 option codepage,cbm db "Hello",'A' ; $48 $45 $4C $4C $4F $41 option codepage,spectrum db "Hello",'A' ; $48 $65 $6C $6C $6F $41
Macros can be defined in one of two ways; either parameterless or with named parameters. Macro names are case-insensitive. In the parameterless mode the special identifier '*' can be used to expand all arguments, which will be separated with commas.
When expanded the macro will have an internally generated top-level label assigned to it, so local variables will work inside the macro.
e.g.
macro1: macro ld a,\1 ld b,\2 ld hl,data call \3 jr dataend .data defb \* .dataend endm macro2: macro char,junk,interface ld a,@char ld b,@junk call @interface endm
Note that trying to expand and unknown/missing argument will be replaced with an empty string. Also the two argument reference styles can be mixed, though obviously the @ form only makes sense in a parameterised macro, e.g.
mac: macro char,junk,interface ld a,@char ld b,\2 call @interface endm
The at symbol (@) used for parameter expansion in named argument macros can be replaced by using the following option, e.g.
option macro-arg-char,&
Note that this is enforced when the macro is used not when it is defined. Also the character must not be quoted, as that will be parsed as a string holding the character code of the character.
Output Option | Description | ||||||||||||||||||||||
option output-file, file | Send the output to file. Defaults to output. | ||||||||||||||||||||||
option output-bank, printf formatted filename | Send the output if multiple banks to use to printf formatted filename. It defaults to output.%u and accepts just one argument in the formatting string of an unsigned integer. If more or a different format specifier is used the behaviour of the assembler will be undefined. How this is used depends on the output driver. | ||||||||||||||||||||||
option output-type, format |
Controls the format of the output file. The following are the
supported output formats:
|
Generates a Spectrum TAP file for an emulator. A TAP file is a simple binary file holding the bytes that the real Spectrum would have written to a tape.
The TAP file will be given the same name as the output filename, and the internal code block will also be given the same name, unless memory banks have been used, in which case each code file in the TAP file will use the output-bank setting to generate the filename for each block.
If the options are set the TAP file will contain a BASIC loader for the machine code.
Remember that TAP files can be concatenated, so the output could be appended to another TAP file.
The Spectrum TAP output driver supports the following settings that can be set via an option command.
Option | Description |
option spectrum-loader, <on|off> | Whether the TAP file should contain a BASIC loader to load and run the machine code. |
option spectrum-start, address | The start address for the generated BASIC loader. If left undefined defaults to the start of written memory. |
Generates a P-file for an emulator. A ZX81 .P file is simply a dump of memory from the system variables onwards.
This format does not support memory blocks (the .P file is not a container format) and so will only output anything in the first bank used, and using the output-file for the filename.
The output file will be created as a BASIC program, containing a REM statement holding the machine code, and a command to execute the code. As such the output will fail if the code in Bank 0 does not start at address 16514. Your code must also support being executed from this address.
Another important thing to note is about the display file. In the ZX81 memory map the DFILE can move around depending on the size of the program. The output driver will create a display file for you. The easiest way to reference this is to read the DFILE system variable when your program starts.
Alternatively you can just as easily set up your own display file once your program starts if you have special requirements, e.g. a display file for pseudo hi-res.
The ZX81 output driver supports the following settings that can be set via an option command.
Option | Description |
option zx81-margin, <pal|ntsc> | Sets the MARGIN system variable appropriately either for the PAL or NTSC TV system. Defaults to PAL. |
option zx81-autorun, <on|off> | Whether the ZX81 should auto run the machine code. Defaults to on. |
option zx81-collapse-dfile, <on|off> | Whether the display file should be generated collapsed (e.g. for 1K mode). Defaults to off. |
Generates a T64 tape file for an emulator.
The tape file will be given the same name as the output filename, and the internal code block will also be given the same name, unless memory banks have been used, in which case then each entry in the tape file will use the output-bank setting to generate the filename for each entry.
The first (or only) bank will have a small BASIC program inserted as part of the generated file. For this reason the first bank should start near the BASIC area (0x820 should be a safe place to start) unless you have a great desire for a tape full of zero bytes. This BASIC will simply hold a SYS command to start the machine code, e.g.
10 SYS 2080
Any remaining blocks will be stored as-is without any basic loader.
The C64 T64 output driver supports the following settings that can be set via an option command.
Option | Description |
option t64-start, address | The start address for the generated BASIC loader. If left undefined defaults to the start of written memory in the first bank. |
Generates a ROM file for a Gameboy emulator or hardware. Note that large ROM sizes have not been extensively checked and verified.
If a single bank was used during the assembly then a simple 32K ROM is assumed, and an error will be shown if the addresses used fall outside the range 0x150 to 0x7fff.
Similarly if multiple banks are used then it is assumed that the first bank is only used in the range 0x150 to 0x3fff, and subsequent banks in the range 0x4000 to 0x7fff. This is to fit in with the method the Gameboy uses to page memory banks into the upper 16K portion of the normal 32K ROM address space.
By default the output driver will try and fill in the ROM size and type in the header properly, but these can be overridden using settings.
The Gameboy output driver supports the following settings that can be set via an option command.
Option | Description |
option gameboy-colour, <on|off> | Whether this is a Gameboy Colour cartridge. Defaults to off. Note that gameboy-color can be used as a different spelling for this setting. |
option gameboy-super, <on|off> | Whether this is a Gameboy Super extended cartridge. Defaults to off. |
option gameboy-cart-type, number | Specifies the cartridge type. Defaults to -1, which means the output driver will try and pick the appropriate type. |
option gameboy-irq, irq, address |
Specifies an address where an IRQ routine is stored, and requests that the
IRQ be transferred to that address when it happens. The IRQ routine must end
with a reti opcode. irq can be either vbl, lcd, timer, serial or joypad. If left at the default value of -1 then an IRQ handler is installed with just a reti instruction. |
Generates a ROM file for a SNES emulator or hardware. Note that large ROM sizes have not been extensively checked and verified.
If a single bank was used during the assembly then a simple 32K ROM is assumed, and an error will be shown if the addresses used fall outside the range 0x150 to 0x7fff.
Similarly if multiple banks are used then it is assumed that the first bank is only used in the range 0x150 to 0x3fff, and subsequent banks in the range 0x4000 to 0x7fff. This is to fit in with the method the Gameboy uses to page memory banks into the upper 16K portion of the normal 32K ROM address space.
By default the output driver will try and fill in the ROM size and type in the header properly, but these can be overridden using settings.
The SNES output driver supports the following settings that can be set via an option command.
Option | Description |
option snes-name, name | Sets the name of the cartridge. Defaults to "NONAME" if not set. |
option snes-rom-type, <lorom|hirom|lorom-fast|hirom-fast> | Defines the memory mapping used for this cartridge. A detailed explanation is beyond this document, but note that when lorom is used then just the upper 32K of each bank is used to generate the ROM. This is to make life easier, as the real physical mapping would make the lower 32K of a ROM bank mapped into the upper 32K address space. This way no hoops have to be jumped through. |
option snes-irq, irq, address | Specifies an address where an IRQ routine is stored, and sets the appropriate vectors in emulation and native mode. irq can either by vbl for the vertical blanking interrupt and irq which is used for the scan-line interrupt. Note that an error is generated if a vbl routine is not supplied. |
option snes-ram-size, size | Sets the RAM size in the ROM header. |
option snes-rom-size, size | Sets the ROM size in the ROM header, overriding the calculated value the output driver would generate. |
This mode produces a simple library file that can be imported using the import command. This is of use if you wish to split a large project into smaller assembly jobs, for example, to stop you needing to assemble large chunks of graphics data every time. The library contains all the memory from the assembled file and records the values of all global labels. Note that private macro variables and local labels aren't saved, but they'd be useless anyway.
.e.g.
Makefilegame.sfc: game.lib gfx.lib casm link.asm game.lib: game.asm casm game.asm gfx.lib: gfx.asm casm gfx.asmlink.asm
processor 65c816 option output-file,"game.sfc" option output-format,snes ; These labels actually come from game.asm ; option snes-irq,vbl,vbl_handler option snes-irq,irq,irq_handler import "game.lib" import "gfx.lib"game.asm
processor 65c816 org $8000 bank 0 ; ; Lots of code.... ;gfx.asm
processor 65c816 org $8000 bank 1 ; ; Lots of gfx data.... ;
Generates a ROM file for a NES emulator or hardware. Note that large ROM sizes have not been extensively checked and verified.
It searches for banks with code in the range 0x8000 to 0xffff, or just in the range 0xc000 to 0xffff if there is just one ROM code bank. Video ROM (VROM) banks are identified by just using addresses up to 0x1fff.
The output driver will output the appropriate number of ROM and VROM chunks to the file depending on these, and will error if there are no ROM banks or banks using illegal addresses.
The NES output driver supports the following settings that can be set via an option command.
Option | Description |
option nes-vector, vector, address |
Specifies an address where an IRQ routine is stored, and sets the appropriate
vectors in the appropriate place in memory. irq can either by
reset, nmi or brk. reset is for the reset vector (i.e. where the ROM runs from). If undefined a warning is displayed and the vector will automatically be set to either 0x8000 or 0xc000 according to the ROM size. nmi is the NMI vector used for the vertical blanking interrupt. If undefined a warning is issued. brk is the vector used for software interrupts from the brk command. This can be left undefined if not needed. |
option nes-mapper, number | Sets the mapper type in the output file header. If undefined left at zero, which is the correct one if you have 16 or 32K of code ROM and 8KB of video ROM. |
option nes-tv-format, pal|ntsc | Defines the TV format stored in the ROM header, defaulting to pal. |
option nes-mirror, horizontal|vertical|vram | Defines whether nametables are mirrored horizontally, vertically or not at all respectively. Defaults to horizontal. |
option nes-battery-ram, on|off | Defines whether there is battery backed RAM in the cartridge. Defaults to off. |
Generates an Amstrad CPC TAP file for an emulator. The file can also be run into a real CPC using TZX to wav file converters.
The CDT file will be given the same name as the output filename, unless memory banks have been used, in which case each code file in the CDT file will use the output-bank setting to generate the filename for each block.
The Amstrad CPC CDT output driver supports the following settings that can be set via an option command.
Option | Description |
option cpc-start, address | The start address for the tape file. If left undefined defaults to the start of written memory. |
option cpc-loader, <on|off> | Whether the CDT file should contain a BASIC loader to load and run the machine code. |
Generates a PRG file for an emulator or real hardware.
The tape file will be given the same name as the output filename, and the internal code block will also be given the same name, unless memory banks have been used, in which case then each entry in the tape file will use the output-bank setting to generate the filename for each entry.
All banks will have a small BASIC program inserted as part of the generated file. For this reason the bank should start near the BASIC area (0x820 should be a safe place to start) unless you have a great desire for a PRG full of zero bytes. This BASIC will simply hold a SYS command to start the machine code, e.g.
10 SYS 2080
The C64 PRG output driver supports the following settings that can be set via an option command.
Option | Description |
option prg-start, address | The start address for the generated BASIC loader. If left undefined defaults to the start of written memory in the bank. |
Generates a Intel HEX file for an emulator or real hardware. This format is used by various tools and programmers.
The Intel HEX output driver supports the following settings that can be set via an option command.
Option | Description |
option hex-null, value | Sets the value that the output handler considers an empty byte that doesn't need to be output. Defaults to zero. |
By default no output listing is generated. This can be controlled by the following options.
Listing Option | Description | ||||||||
option list, <on|off> | Enables or disables listing. The listing will go to stdout by default. Defaults to off. | ||||||||
option list-file, filename | Sends the listing to filename. Note this should appear before enabling the listing. | ||||||||
option list-pc, <on|off> | Control the output of the current PC in the as a comment preceding the line (so that a listing could be reassembled with no editing). Defaults to off. | ||||||||
option list-hex, <on|off> | Control the output of the bytes generated by the source line in hex. Defaults to off. If on then the hex is output in a comment preceding the line (possibly with the PC above), so that a listing is still valid as input to the assembler. | ||||||||
option list-labels, <on|off|all> |
Controls the listing of labels, either:
| ||||||||
option list-macros, <off|exec|dump|all> |
Controls the listing of macro invocations, either:
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option list-rm-blanks, <on|off> | Defaults to on. This option causes multiple blank lines to be collapsed down to a single blank line in the listing. |
processor z80
The Z80 assembler uses the standard Zilog opcodes, and supports undocumented instructions.
For instructions were the Accumulator can be assumed it can be omitted, and EOR can be used the same as XOR:
xor a,a ; These are equivalent xor a eor a,a and a,b ; These are equivalent and b
For exchange opcodes with parameters the parameters can be reversed from their official form:
; The official forms ; ex de,hl ex af,af' ex (sp),hl ex (sp),ix ex (sp),iy ; Also supported ; ex hl,de ex af',af ex hl,(sp) ex ix,(sp) ex iy,(sp)
Where the high/low register parts of the IX and IY registers are to be used, simply use ixl, iyl, ixh and iyh. Note that the assembler will accept illegal pairings involving H and L, but these will be warned about:
ld ixh,$e5 ld iyl,iyl ld ixh,l ; This will be turned into "ld ixh,ixl" and a ; warning will be issued. ld iyh,ixl ; This will generate an error as the index registers ; have been mixed.
For the hidden bit manipulations that also can copied to a register, these can be represented by adding the destination register as an extra parameter, e.g.
srl (iy-1),d set 3,(iy-1),a res 4,(iy-1),b
For the hidden IN instruction using the flag register the following are all equivalent:
in (c) in f,(c)
For the hidden OUT instruction using the flag register, $00 or $ff depending on where you're reading, the following are all equivalent, where value can be any value at all:
out (c) out (c),f out (c),value
processor 6502
6502 Option | Description | ||||||
option zero-page, <on|off|auto> |
Controls the assumptions made regarding Zero Page address. Defaults to
auto, and can be the following values:
cpu 6502 org $8000 lda $0000,x ; Produces $bd $00 $00 option +zero-page lda $0000,x ; Produces $b5 $00 lda $1234,x ; Produces an error option zero-page,auto lda $00,x ; Produces $b5 $00 lda $8000,x ; Produces $bd $00 $80 |
processor gameboy
The Gameboy assembler uses the standard Z80 opcodes where applicable. Note that the Gameboy processor has a reduced number of opcodes, flags and no index registers, though it has some additional instructions and addressing modes.
For instructions were the Accumulator can be assumed it can be omitted, and EOR can be used the same as XOR:
xor a,a ; These are equivalent xor a eor a,a and a,b ; These are equivalent and b
The Gameboy CPU has a special addressing mode used for one opcode, where the referenced address is stored as a single byte, and used as an offset into the top page (0xff00). This can be either triggered by using the special opcode, or will automatically used whenever an address is accessed in the range 0xff00 to 0xffff:
; These all will use the special addressing mode opcode, accessing ; memory location $ff34 ; label equ $ff34 ldh a,($34) ldh a,($ff34) ld a,($ff34) ld a,(label) ld (label),a ld ($ff34),a ldh ($34),a ldh ($ff34),a
The Gameboy CPU also supports incrementing or decrementing the HL register when it is used as an address:
; All these decrement HL after the value has been used. ; ld a,(hl-) ld a,(hld) ldd a,(hl) ld (hl-),a ld (hld),a ldd (hl),a ; All these increment HL after the value has been used. ; ld a,(hl+) ld a,(hli) ldi a,(hl) ld (hl+),a ld (hli),a ldi (hl),a
In addition the Gameboy CPU supports these extra instructions over the Z80:
; Actually loads using the address $ff00 + C ; ld a,(c) ld (c),a ; Put the Gameboy into a low-power mode till a control is pressed. ; Note it is accepted practice to put a NOP afterwards. This may be ; due to the stop replacing DJNZ, which may still be wired to expect ; an argument. That is just a wild guess though. ; stop nop ; Swaps the low/high nibbles of the register ; swap a swap b swap c swap d swap e swap h swap l swap (hl)
processor 65c816
processor 65c618 brk ; Produces the bytes 0x00 0x00 brk $ff ; Produces the bytes 0x00 0xff wdm ; Produces the bytes 0x42 0x00 wdm $80 ; Produces the bytes 0x42 0x80
Directive | Description |
m8 | Sets the assembler to produce 8-bit immediate values for the Accumulator in the appropriate instructions. | m16 | Sets the assembler to produce 16-bit immediate values for the Accumulator in the appropriate instructions. | x8 | Sets the assembler to produce 8-bit immediate values for the index registers X and Y in the appropriate instructions. | x16 | Sets the assembler to produce 16-bit immediate values for the index registers X and Y in the appropriate instructions. |
mx accumulator-size, index-size | Sets the Accumulator and index register sizes for immediate values to either 8 or 16 bits. |
65c618 Option | Description |
option a16, <on|off> | Switches on or off the generation of 16-bit absolute values for the Accumulator. Note that this can also be done using the directives described in the previous section. |
option i16, <on|off> | Switches on or off the generation of 16-bit absolute values for the index registers X and Y. Note that this can also be done using the directives described in the previous section. |
processor spc700
SPC700 Option | Description | ||||||
option direct-page, <on|off|auto> |
Controls the assumptions made regarding Direct Page address. Defaults to
auto, and can be the following values:
|